My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Musketeer Skeleton Army Graveyard
Zap
Skeleton Army Graveyard
Barbarian Barrel
Musketeer Skeleton Army Electro Wizard Graveyard
The Log
Musketeer Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Musketeer Skeleton Army Bowler P.E.K.K.A Electro Wizard Graveyard
Fireball
Musketeer Skeleton Army Bowler Electro Wizard
Poison
Musketeer Skeleton Army Electro Wizard Graveyard
Lightning
Musketeer Bowler Electro Wizard
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Musketeer Freeze Electro Wizard Bowler Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Musketeer Freeze

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Graveyard Musketeer Freeze Bowler
Musketeer
Zap Bowler P.E.K.K.A Graveyard
Skeleton Army
Freeze
Graveyard Zap
Bowler
Graveyard Zap Musketeer Electro Wizard
P.E.K.K.A
Zap Electro Wizard Musketeer Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Bowler
Graveyard
Zap Freeze Bowler Electro Wizard Musketeer P.E.K.K.A

Defense Synergies 1 13

Zap
Electro Wizard Musketeer Skeleton Army Bowler P.E.K.K.A
Musketeer
Zap Skeleton Army Bowler P.E.K.K.A Electro Wizard
Skeleton Army
Zap Musketeer Freeze Electro Wizard
Freeze
Skeleton Army Electro Wizard
Bowler
Zap Musketeer Electro Wizard
P.E.K.K.A
Zap Musketeer Electro Wizard
Electro Wizard
Zap Musketeer Skeleton Army Freeze Bowler P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Zap Musketeer Electro Wizard
Skeleton Army Bowler P.E.K.K.A Musketeer Freeze Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Bowler Electro Wizard
Skeleton Army Bowler P.E.K.K.A
Skeleton Army Freeze Bowler Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Freeze
Bowler Zap Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer Bowler Electro Wizard
Skeleton Army Electro Wizard Zap Musketeer Freeze Bowler
Musketeer Zap Electro Wizard
Skeleton Army Bowler P.E.K.K.A Zap Musketeer Freeze Electro Wizard
Skeleton Army Bowler Zap Freeze P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap Freeze Bowler P.E.K.K.A Electro Wizard
Musketeer Skeleton Army Bowler P.E.K.K.A Electro Wizard
Zap Musketeer Skeleton Army Bowler Electro Wizard
Zap Freeze Musketeer Bowler Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Skeleton Army Bowler Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Bowler P.E.K.K.A Electro Wizard
Electro Wizard Zap Musketeer Bowler
Skeleton Army P.E.K.K.A Zap Musketeer Bowler Electro Wizard
Skeleton Army Bowler P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Skeleton Army Bowler
Zap Musketeer Freeze Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Bowler Electro Wizard
P.E.K.K.A Skeleton Army
Zap Freeze P.E.K.K.A Electro Wizard Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Bowler
Skeleton Army P.E.K.K.A Zap Bowler Electro Wizard
Skeleton Army Bowler P.E.K.K.A
Musketeer Skeleton Army Bowler
Skeleton Army Electro Wizard Zap Musketeer Freeze Bowler P.E.K.K.A
Bowler Zap Musketeer Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Zap Musketeer Bowler Electro Wizard
Musketeer Freeze
Zap Bowler
Zap Musketeer Freeze
Musketeer Bowler
Zap Freeze Bowler
Zap
Musketeer Bowler Electro Wizard
Zap Musketeer Bowler Electro Wizard
Zap Musketeer
Musketeer Bowler
Musketeer Freeze
Zap Musketeer
Zap Musketeer Bowler
Musketeer Bowler
Freeze
Zap Musketeer Bowler Electro Wizard
Zap Bowler
Musketeer Bowler
Musketeer Bowler
Zap Musketeer
Zap Freeze Bowler
Zap Musketeer Bowler Electro Wizard
Zap Musketeer Bowler
Zap Musketeer
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer Freeze
Bowler
Zap Musketeer
Zap Freeze Electro Wizard
P.E.K.K.A
Bowler
Zap Electro Wizard Musketeer Skeleton Army Freeze
Zap Musketeer Electro Wizard
Freeze
Musketeer Bowler Electro Wizard
Zap Musketeer Bowler
Zap
Musketeer P.E.K.K.A
Zap Musketeer Freeze Bowler Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Freeze Bowler Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: