My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Musketeer Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Musketeer Valkyrie Ice Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Ice Wizard Inferno Dragon
Fireball
Musketeer Hog Rider Ice Wizard Inferno Dragon
Poison
Musketeer Ice Wizard
Lightning
Musketeer Valkyrie Ice Wizard Inferno Dragon
Rocket
Musketeer Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Musketeer Valkyrie Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Musketeer

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Musketeer Valkyrie The Log Ice Wizard Mega Knight
Musketeer
Valkyrie Hog Rider Zap The Log Mega Knight
Valkyrie
Musketeer Hog Rider Zap
Hog Rider
Zap Musketeer Valkyrie The Log Mega Knight
The Log
Hog Rider Zap Musketeer Mega Knight
Ice Wizard
Zap
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Musketeer Hog Rider The Log

Defense Synergies 3 14

Zap
Mega Knight Musketeer Valkyrie The Log Ice Wizard Inferno Dragon
Musketeer
Valkyrie The Log Zap Mega Knight
Valkyrie
Musketeer Zap The Log Ice Wizard
Hog Rider
The Log
Musketeer Zap Valkyrie Ice Wizard Inferno Dragon Mega Knight
Ice Wizard
Zap Valkyrie The Log Inferno Dragon Mega Knight
Inferno Dragon
Zap The Log Ice Wizard Mega Knight
Mega Knight
Zap Musketeer The Log Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie The Log
Inferno Dragon Zap Musketeer Valkyrie The Log Ice Wizard Mega Knight
Mega Knight Musketeer Valkyrie Ice Wizard Inferno Dragon
Inferno Dragon Musketeer Valkyrie Ice Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Zap Musketeer Valkyrie Ice Wizard Mega Knight
Musketeer Inferno Dragon Zap Ice Wizard
Zap Musketeer Valkyrie The Log Mega Knight
Inferno Dragon Musketeer Ice Wizard
Musketeer Valkyrie Ice Wizard Mega Knight
Valkyrie Ice Wizard Zap Musketeer The Log Mega Knight
Musketeer Inferno Dragon Zap Ice Wizard
Mega Knight Zap Musketeer Valkyrie The Log Ice Wizard
Valkyrie Mega Knight Zap The Log
Inferno Dragon Mega Knight
Zap The Log Inferno Dragon Mega Knight
Mega Knight Musketeer Valkyrie
Mega Knight Zap Musketeer Valkyrie The Log Ice Wizard
Zap Valkyrie The Log Musketeer Ice Wizard Inferno Dragon Mega Knight
Musketeer Inferno Dragon
Valkyrie Mega Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Zap Musketeer Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Zap Musketeer Valkyrie The Log
Valkyrie Mega Knight Zap Musketeer The Log
Musketeer Valkyrie Inferno Dragon Mega Knight
Zap Musketeer Ice Wizard
Musketeer Valkyrie Ice Wizard
Mega Knight Valkyrie Inferno Dragon
Zap Mega Knight Valkyrie The Log Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Mega Knight Musketeer Valkyrie
Mega Knight Zap Valkyrie The Log
Mega Knight Valkyrie
Musketeer Valkyrie Mega Knight
Zap Musketeer Valkyrie The Log Inferno Dragon
Valkyrie Mega Knight Zap Musketeer The Log Ice Wizard Inferno Dragon
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log Ice Wizard
The Log
Musketeer Valkyrie The Log
Zap Valkyrie The Log Mega Knight
Zap Musketeer Ice Wizard
Musketeer The Log
The Log Zap Ice Wizard
The Log Zap
Musketeer
Zap Musketeer Valkyrie The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log Mega Knight
Zap Musketeer The Log Mega Knight
Zap Valkyrie The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie Ice Wizard Mega Knight
Inferno Dragon
The Log Zap Musketeer Ice Wizard
Zap Musketeer The Log Mega Knight
Zap Musketeer The Log
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer The Log Mega Knight
Zap
Mega Knight
The Log
Zap Musketeer
Zap Musketeer Ice Wizard
The Log
Musketeer Valkyrie Mega Knight
The Log Zap Musketeer
Zap
Musketeer Mega Knight
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Mega Knight
Inferno Dragon
Mega Knight

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