My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Musketeer Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Musketeer Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Musketeer Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Musketeer Valkyrie Wizard Goblin Barrel Skeleton Army Prince Mother Witch
Fireball
Musketeer Wizard Goblin Barrel Skeleton Army Mother Witch
Poison
Musketeer Wizard Skeleton Army Mother Witch
Lightning
Musketeer Valkyrie Wizard Prince Mother Witch
Rocket
Musketeer Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Musketeer Valkyrie Mother Witch Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Musketeer Valkyrie Mother Witch
Musketeer
Valkyrie Zap Prince
Valkyrie
Musketeer Goblin Barrel Prince Zap Wizard Mother Witch
Wizard
Valkyrie Prince
Goblin Barrel
Valkyrie Prince Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Zap Valkyrie Goblin Barrel Musketeer Wizard
Mother Witch
Zap Valkyrie

Defense Synergies 1 12

Zap
Musketeer Valkyrie Skeleton Army Prince Mother Witch
Musketeer
Valkyrie Zap Skeleton Army
Valkyrie
Musketeer Zap Wizard Prince Mother Witch
Wizard
Valkyrie Skeleton Army Prince
Goblin Barrel
Skeleton Army
Zap Musketeer Wizard Prince
Prince
Zap Valkyrie Wizard Skeleton Army
Mother Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Wizard
Skeleton Army Zap Musketeer Valkyrie Prince
Skeleton Army Prince Musketeer Valkyrie
Skeleton Army Prince Musketeer Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Zap Musketeer Valkyrie Mother Witch
Musketeer Zap Wizard
Zap Musketeer Valkyrie
Musketeer Skeleton Army Prince
Skeleton Army Musketeer Valkyrie Prince
Valkyrie Skeleton Army Mother Witch Zap Musketeer Wizard
Musketeer Zap Wizard
Skeleton Army Prince Zap Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Prince
Skeleton Army Prince
Skeleton Army Zap Prince
Wizard Musketeer Valkyrie Skeleton Army Prince
Valkyrie Zap Musketeer Wizard Skeleton Army Prince
Zap Valkyrie Wizard Musketeer Mother Witch
Musketeer Prince
Valkyrie Wizard Skeleton Army Musketeer Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Prince
Zap Musketeer Valkyrie Wizard Prince
Skeleton Army Zap Musketeer Valkyrie Prince
Valkyrie Skeleton Army Prince Zap Musketeer
Musketeer Valkyrie Skeleton Army Prince
Wizard Mother Witch Zap Musketeer
Skeleton Army Prince Musketeer Valkyrie
Valkyrie Skeleton Army Prince
Zap Valkyrie Skeleton Army Prince
Musketeer Skeleton Army
Musketeer Valkyrie Prince
Skeleton Army Zap Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard
Wizard Musketeer Valkyrie Skeleton Army
Skeleton Army Zap Musketeer Valkyrie Prince
Valkyrie Zap Musketeer Wizard Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie Prince
Wizard Zap Valkyrie
Wizard Mother Witch Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Musketeer Prince
Zap Musketeer Valkyrie Wizard Prince
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer Prince
Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard Prince
Zap Valkyrie Wizard Mother Witch
Musketeer Prince
Wizard
Musketeer Prince
Zap Musketeer
Zap Mother Witch Valkyrie Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard Prince
Zap Musketeer
Zap Musketeer Wizard Mother Witch
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap
Prince
Wizard
Zap Musketeer Skeleton Army Prince
Zap Musketeer Wizard
Musketeer Valkyrie Wizard Prince
Zap Musketeer Wizard
Zap
Musketeer Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Prince
Prince
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: