My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Musketeer Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Musketeer Wizard Skeleton Army Lumberjack
The Log
Musketeer Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Wizard Skeleton Army Balloon Lumberjack
Fireball
Musketeer Wizard Skeleton Army Balloon Lumberjack
Poison
Musketeer Wizard Skeleton Army Balloon
Lightning
Musketeer Wizard Balloon Lumberjack
Rocket
Musketeer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Musketeer Lumberjack Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Skeleton Army Musketeer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Musketeer Golem Lumberjack
Musketeer
Zap Mirror Balloon Golem Lumberjack
Wizard
Balloon Golem Lumberjack
Mirror
Zap Musketeer Skeleton Army Balloon Lumberjack
Skeleton Army
Mirror
Balloon
Zap Lumberjack Musketeer Wizard Mirror Golem
Golem
Zap Musketeer Wizard Balloon Lumberjack
Lumberjack
Balloon Zap Musketeer Wizard Mirror Golem

Defense Synergies 3 9

Zap
Mirror Musketeer Skeleton Army Lumberjack
Musketeer
Lumberjack Zap Mirror Skeleton Army
Wizard
Skeleton Army Lumberjack
Mirror
Zap Skeleton Army Musketeer Lumberjack
Skeleton Army
Mirror Zap Musketeer Wizard Lumberjack
Balloon
Golem
Lumberjack
Musketeer Zap Wizard Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Skeleton Army Lumberjack Zap Musketeer
Skeleton Army Lumberjack Musketeer
Skeleton Army Lumberjack Musketeer
Skeleton Army Lumberjack
Skeleton Army Zap Musketeer Lumberjack
Musketeer Zap Wizard
Zap Musketeer
Musketeer Skeleton Army Lumberjack
Skeleton Army Musketeer Lumberjack
Skeleton Army Zap Musketeer Wizard Lumberjack
Musketeer Zap Wizard
Skeleton Army Lumberjack Zap Musketeer Wizard
Wizard Skeleton Army Zap Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Wizard Musketeer Skeleton Army Lumberjack
Zap Musketeer Wizard Skeleton Army Lumberjack
Zap Wizard Musketeer Lumberjack
Musketeer Lumberjack
Wizard Skeleton Army Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Musketeer Wizard Lumberjack
Skeleton Army Lumberjack Zap Musketeer
Skeleton Army Lumberjack Zap Musketeer
Musketeer Skeleton Army Lumberjack
Wizard Zap Musketeer
Skeleton Army Musketeer Lumberjack
Skeleton Army Lumberjack
Zap Skeleton Army
Musketeer Skeleton Army
Musketeer Lumberjack
Skeleton Army Zap
Skeleton Army Wizard Lumberjack
Wizard Musketeer Skeleton Army
Skeleton Army Zap Musketeer Lumberjack
Zap Musketeer Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Wizard Zap
Wizard Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Musketeer Lumberjack
Zap Musketeer Wizard
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard
Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap
Wizard
Zap Musketeer Skeleton Army
Zap Musketeer Wizard
Musketeer Wizard Lumberjack
Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Wizard

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