My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Bandit Phoenix Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Phoenix Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Phoenix
Giant Snowball
Musketeer Lumberjack
Zap
Bandit
Barbarian Barrel
Musketeer Wizard Bandit Lumberjack
The Log
Musketeer Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Musketeer Wizard P.E.K.K.A Bandit Lumberjack
Fireball
Musketeer Wizard Bandit Lumberjack
Poison
Musketeer Wizard Phoenix
Lightning
Musketeer Wizard Bandit Phoenix Lumberjack
Rocket
Musketeer Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Musketeer Phoenix Lumberjack Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Musketeer Phoenix

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Musketeer Bandit Phoenix Lumberjack Mega Knight
Musketeer
Zap P.E.K.K.A Bandit Lumberjack Mega Knight
Wizard
P.E.K.K.A Bandit Lumberjack Mega Knight
P.E.K.K.A
Zap Musketeer Wizard Lumberjack
Bandit
Zap Musketeer Wizard Lumberjack Mega Knight
Phoenix
Zap
Lumberjack
Zap Musketeer Wizard P.E.K.K.A Bandit Mega Knight
Mega Knight
Zap Musketeer Wizard Bandit Lumberjack

Defense Synergies 2 14

Zap
Mega Knight Musketeer P.E.K.K.A Bandit Phoenix Lumberjack
Musketeer
Lumberjack Zap P.E.K.K.A Bandit Mega Knight
Wizard
P.E.K.K.A Bandit Lumberjack Mega Knight
P.E.K.K.A
Zap Musketeer Wizard
Bandit
Zap Musketeer Wizard Lumberjack Mega Knight
Phoenix
Zap
Lumberjack
Musketeer Zap Wizard Bandit
Mega Knight
Zap Musketeer Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
P.E.K.K.A Lumberjack Zap Musketeer Bandit Phoenix Mega Knight
P.E.K.K.A Lumberjack Mega Knight Musketeer Bandit
P.E.K.K.A Lumberjack Musketeer Bandit Phoenix Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Zap Musketeer Bandit Lumberjack Mega Knight
Musketeer Zap Wizard Phoenix
Zap Musketeer P.E.K.K.A Bandit Phoenix Mega Knight
P.E.K.K.A Musketeer Phoenix Lumberjack
Musketeer Bandit Phoenix Lumberjack Mega Knight
Zap Musketeer Wizard Bandit Lumberjack Mega Knight
Musketeer Zap Wizard Phoenix
P.E.K.K.A Lumberjack Mega Knight Zap Musketeer Wizard Bandit
Wizard Mega Knight Zap P.E.K.K.A Lumberjack
P.E.K.K.A Bandit Phoenix Lumberjack Mega Knight
Zap P.E.K.K.A Bandit Lumberjack Mega Knight
Wizard Mega Knight Musketeer P.E.K.K.A Lumberjack
Mega Knight Zap Musketeer Wizard Bandit Lumberjack
Zap Wizard Musketeer Bandit Lumberjack Mega Knight
P.E.K.K.A Musketeer Phoenix Lumberjack
Wizard Mega Knight Musketeer P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap P.E.K.K.A Bandit
Bandit Zap Musketeer Wizard Phoenix Lumberjack Mega Knight
P.E.K.K.A Bandit Lumberjack Mega Knight Zap Musketeer
P.E.K.K.A Lumberjack Mega Knight Zap Musketeer Bandit Phoenix
P.E.K.K.A Musketeer Bandit Phoenix Lumberjack Mega Knight
Wizard Zap Musketeer
P.E.K.K.A Musketeer Bandit Phoenix Lumberjack
P.E.K.K.A Mega Knight Phoenix Lumberjack
Zap P.E.K.K.A Mega Knight Bandit Phoenix
P.E.K.K.A Musketeer Phoenix
P.E.K.K.A Mega Knight Musketeer Phoenix Lumberjack
P.E.K.K.A Mega Knight Zap Phoenix
P.E.K.K.A Mega Knight Wizard Bandit Lumberjack
Wizard Musketeer Mega Knight
Phoenix Zap Musketeer P.E.K.K.A Lumberjack
Mega Knight Zap Musketeer Wizard P.E.K.K.A Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Zap Musketeer Bandit
Bandit
Musketeer
Wizard Zap Mega Knight
Wizard Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard Bandit
Musketeer Lumberjack
Zap Musketeer Wizard Bandit
Zap Musketeer Wizard
Musketeer Bandit
Musketeer Bandit
Zap Musketeer
Zap Musketeer Wizard Bandit
Musketeer Wizard Bandit Mega Knight
Zap Musketeer Wizard Bandit Mega Knight
Zap Wizard Mega Knight
Musketeer Mega Knight
Wizard
Musketeer
Zap Musketeer
Zap Wizard Mega Knight
Zap Musketeer Wizard Bandit
Zap Musketeer Wizard Bandit Mega Knight
Zap Musketeer Bandit
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard Bandit Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard
Zap Musketeer Bandit
Zap Musketeer Wizard
Musketeer Wizard Lumberjack Mega Knight
Zap Musketeer Wizard
Zap
Musketeer P.E.K.K.A Mega Knight
Zap Musketeer
Zap Musketeer
Zap Musketeer Bandit Mega Knight
P.E.K.K.A
Wizard Mega Knight

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