My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Royal Ghost Bandit Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Electro Dragon
Zap
Bandit
Barbarian Barrel
Royal Ghost Bandit Magic Archer
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Electro Dragon P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Electro Dragon Bandit Magic Archer
Poison
Electro Dragon Magic Archer
Lightning
Electro Dragon Bandit Magic Archer Goblinstein
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Bandit Magic Archer Electro Dragon Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Bandit Magic Archer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Dragon Royal Ghost Bandit Magic Archer Mega Knight
Electro Dragon
Zap P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A
Zap Magic Archer Electro Dragon
Royal Ghost
Zap Bandit Magic Archer Mega Knight
Bandit
Zap Royal Ghost Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Zap Electro Dragon Royal Ghost Bandit Mega Knight
Mega Knight
Zap Electro Dragon Royal Ghost Bandit Magic Archer
Goblinstein

Defense Synergies 1 9

Zap
Mega Knight Electro Dragon P.E.K.K.A Royal Ghost Bandit Magic Archer
Electro Dragon
Zap
P.E.K.K.A
Zap
Royal Ghost
Zap Mega Knight
Bandit
Zap Magic Archer Mega Knight
Magic Archer
Zap Bandit Mega Knight
Mega Knight
Zap Royal Ghost Bandit Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Magic Archer
P.E.K.K.A Zap Electro Dragon Bandit Mega Knight
P.E.K.K.A Mega Knight Electro Dragon Bandit
P.E.K.K.A Electro Dragon Bandit Mega Knight
P.E.K.K.A Mega Knight
Zap Electro Dragon Royal Ghost Bandit Magic Archer Mega Knight
Zap Electro Dragon Magic Archer
Zap Electro Dragon P.E.K.K.A Bandit Magic Archer Mega Knight
P.E.K.K.A
Royal Ghost Bandit Mega Knight
Zap Electro Dragon Royal Ghost Bandit Magic Archer Mega Knight
Zap Electro Dragon Magic Archer
P.E.K.K.A Mega Knight Zap Electro Dragon Bandit
Mega Knight Zap Electro Dragon P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Bandit Mega Knight
Zap P.E.K.K.A Bandit Mega Knight
Mega Knight Electro Dragon P.E.K.K.A
Mega Knight Zap Electro Dragon Royal Ghost Bandit Magic Archer
Zap Electro Dragon Royal Ghost Bandit Magic Archer Mega Knight
P.E.K.K.A
Royal Ghost Mega Knight Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Electro Dragon Royal Ghost Magic Archer Mega Knight
P.E.K.K.A Bandit Mega Knight Zap Electro Dragon
P.E.K.K.A Mega Knight Zap Bandit
P.E.K.K.A Bandit Mega Knight
Zap Electro Dragon Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Mega Knight
Zap Electro Dragon P.E.K.K.A Mega Knight Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Bandit
Electro Dragon Magic Archer Mega Knight
Electro Dragon Zap P.E.K.K.A Magic Archer
Mega Knight Zap Electro Dragon P.E.K.K.A Royal Ghost Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon Royal Ghost Bandit
Zap Electro Dragon Royal Ghost Bandit Magic Archer
Electro Dragon Bandit Magic Archer
Zap Magic Archer Mega Knight
Zap Electro Dragon Magic Archer
Magic Archer
Zap Electro Dragon Magic Archer
Zap Electro Dragon Bandit
Electro Dragon
Zap Electro Dragon Bandit Magic Archer
Zap Electro Dragon Magic Archer
Bandit Magic Archer
Electro Dragon Bandit Magic Archer
Zap Magic Archer
Zap Electro Dragon Bandit Magic Archer
Magic Archer Electro Dragon Bandit Mega Knight
Zap Electro Dragon Bandit Magic Archer Mega Knight
Zap Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Zap Electro Dragon
Zap Electro Dragon Magic Archer Mega Knight
Zap Electro Dragon Royal Ghost Bandit Magic Archer
Zap Electro Dragon Bandit Magic Archer Mega Knight
Zap Bandit Magic Archer
Zap Electro Dragon Magic Archer
Zap Electro Dragon
Zap Electro Dragon Bandit Magic Archer Mega Knight
Zap Electro Dragon Magic Archer
P.E.K.K.A Mega Knight
Magic Archer
Zap Electro Dragon Bandit Magic Archer
Zap Electro Dragon Magic Archer
Electro Dragon Magic Archer Mega Knight
Zap Electro Dragon Magic Archer
Zap
Electro Dragon P.E.K.K.A Mega Knight
Zap Electro Dragon Magic Archer
Zap Electro Dragon Magic Archer
Electro Dragon Zap Royal Ghost Bandit Magic Archer Mega Knight
P.E.K.K.A
Electro Dragon Mega Knight

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