My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Princess Bandit Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon
Giant Snowball
Bats Princess Inferno Dragon
Zap
Bats Princess Bandit Inferno Dragon
Barbarian Barrel
Executioner Princess Bandit
The Log
Princess Bandit
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Executioner P.E.K.K.A Princess Bandit Inferno Dragon
Fireball
Executioner Princess Bandit Inferno Dragon
Poison
Bats Executioner Princess
Lightning
Executioner Bandit Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Princess Bandit Inferno Dragon Golden Knight Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Princess Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Bandit Inferno Dragon
Zap
P.E.K.K.A Bats Executioner Princess Bandit
Executioner
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Bats Executioner Princess
Princess
Zap P.E.K.K.A
Bandit
Bats Zap Executioner Golden Knight
Inferno Dragon
Bats
Golden Knight
Bandit

Defense Synergies 0 15

Bats
Zap P.E.K.K.A Bandit Inferno Dragon Golden Knight
Zap
Bats Executioner P.E.K.K.A Princess Bandit Inferno Dragon Golden Knight
Executioner
Zap Bandit
P.E.K.K.A
Bats Zap Princess
Princess
Zap P.E.K.K.A Bandit Golden Knight
Bandit
Bats Zap Executioner Princess
Inferno Dragon
Bats Zap
Golden Knight
Bats Zap Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Golden Knight
P.E.K.K.A Inferno Dragon Bats Zap Executioner Bandit
P.E.K.K.A Bats Executioner Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Bandit
P.E.K.K.A Princess
Bats Zap Executioner Bandit
Bats Inferno Dragon Zap Executioner Princess
Zap P.E.K.K.A Bandit Golden Knight
P.E.K.K.A Inferno Dragon Princess
Bandit
Bats Executioner Zap Princess Bandit
Executioner Inferno Dragon Bats Zap Princess
P.E.K.K.A Bats Zap Bandit
Executioner Bats Zap P.E.K.K.A Princess Golden Knight
P.E.K.K.A Inferno Dragon Bandit
Zap P.E.K.K.A Bandit Inferno Dragon
Bats Executioner P.E.K.K.A
Bats Zap Executioner Bandit Golden Knight
Zap Executioner Bats Princess Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Bats Executioner P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Executioner Inferno Dragon
P.E.K.K.A Bandit Bats Zap Golden Knight
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Executioner Bandit Inferno Dragon
Executioner Bats Zap Princess
P.E.K.K.A Bats Bandit
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Golden Knight
P.E.K.K.A Zap
P.E.K.K.A Executioner Bandit Golden Knight
Executioner Princess
Bats Zap Executioner P.E.K.K.A Inferno Dragon Golden Knight
Bats Executioner Zap P.E.K.K.A Princess Inferno Dragon Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit Golden Knight
Zap Executioner Princess Bandit Golden Knight
Bandit
Executioner Zap
Executioner Bats Zap Princess
Executioner Princess
Zap Executioner Princess
Zap Bandit Golden Knight
Bats
Zap Princess Bandit Golden Knight
Zap Executioner Princess
Executioner Princess Bandit Golden Knight
Princess Bandit
Princess Zap
Zap Executioner Princess Bandit Golden Knight
Executioner Princess Bandit
Bats
Zap Executioner Princess Bandit
Zap Princess Golden Knight
Princess
Zap
Zap Executioner Princess
Inferno Dragon
Zap Executioner Princess Bandit Golden Knight
Zap Princess Bandit Golden Knight
Zap Bandit Golden Knight
Bats Zap Executioner Princess
Zap Bats
Zap Bandit
Zap Princess
P.E.K.K.A
Princess
Zap Bats Princess Bandit
Zap Executioner Princess
Executioner Princess
Zap Executioner Princess
Zap
Executioner P.E.K.K.A
Zap Bats Princess Golden Knight
Bats Zap Executioner Princess
Zap Executioner Princess Bandit Golden Knight
P.E.K.K.A Inferno Dragon

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