My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Golem Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards Electro Wizard
The Log
Guards
Earthquake
Elixir Collector Guards
Arrows
Guards
Royal Delivery
Guards Electro Wizard Inferno Dragon
Fireball
Elixir Collector Electro Wizard Inferno Dragon
Poison
Elixir Collector Guards Electro Wizard
Lightning
Elixir Collector Electro Wizard Inferno Dragon
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Guards Electro Wizard Inferno Dragon Elixir Collector Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Guards Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Barbarian Barrel Guards Golem Mega Knight
Elixir Collector
Barbarian Barrel
Zap Golem Mega Knight
Guards
Zap
Golem
Zap Barbarian Barrel Electro Wizard
Electro Wizard
Zap Golem Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Barbarian Barrel Electro Wizard

Defense Synergies 2 10

Zap
Electro Wizard Mega Knight Barbarian Barrel Guards Inferno Dragon
Elixir Collector
Barbarian Barrel
Zap Guards Electro Wizard Mega Knight
Guards
Zap Barbarian Barrel Electro Wizard
Golem
Electro Wizard
Zap Barbarian Barrel Guards Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Barbarian Barrel Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Electro Wizard
Inferno Dragon Zap Electro Wizard Mega Knight
Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Guards Electro Wizard Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Zap Guards Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap
Zap Barbarian Barrel Electro Wizard Mega Knight
Inferno Dragon
Guards Barbarian Barrel Electro Wizard Mega Knight
Guards Electro Wizard Zap Barbarian Barrel Mega Knight
Inferno Dragon Zap Electro Wizard
Mega Knight Zap Guards Electro Wizard
Mega Knight Zap Barbarian Barrel Guards Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Zap Electro Wizard Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Zap Barbarian Barrel Guards Electro Wizard
Zap Barbarian Barrel Guards Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Barbarian Barrel Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Barbarian Barrel Electro Wizard
Electro Wizard Zap Barbarian Barrel Inferno Dragon Mega Knight
Guards Mega Knight Zap Electro Wizard
Guards Mega Knight Zap Barbarian Barrel Electro Wizard
Guards Inferno Dragon Mega Knight
Zap Electro Wizard
Guards Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Barbarian Barrel Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Mega Knight Zap Guards Electro Wizard
Mega Knight Guards
Mega Knight
Guards Electro Wizard Zap Barbarian Barrel Inferno Dragon
Mega Knight Zap Barbarian Barrel Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel Guards
Zap Barbarian Barrel Mega Knight
Zap
Zap Barbarian Barrel
Zap
Guards Electro Wizard
Zap Barbarian Barrel Electro Wizard
Zap
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel
Zap Barbarian Barrel Electro Wizard Mega Knight
Zap Barbarian Barrel Mega Knight
Mega Knight
Zap Barbarian Barrel
Zap Barbarian Barrel Mega Knight
Inferno Dragon
Zap Barbarian Barrel Electro Wizard
Zap Mega Knight
Zap Barbarian Barrel
Zap Electro Wizard
Zap Electro Wizard Guards
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Barbarian Barrel Guards
Zap Electro Wizard
Barbarian Barrel
Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Guards Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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