My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Baby Dragon Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zappies Baby Dragon Electro Dragon
Zap
Royal Giant Zappies
Barbarian Barrel
Zappies
The Log
Royal Giant Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Baby Dragon Electro Dragon
Fireball
Zappies Baby Dragon Electro Dragon
Poison
Zappies Electro Dragon
Lightning
Baby Dragon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Baby Dragon Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Fireball Zappies Baby Dragon Electro Dragon Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Barbarian Barrel Fireball Zappies

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Zappies Barbarian Barrel Baby Dragon Electro Dragon
Royal Giant
Fireball Barbarian Barrel Zap Zappies Baby Dragon Electro Dragon
Fireball
Zap Royal Giant Baby Dragon
Zappies
Zap Royal Giant Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel
Royal Giant Zap Zappies Baby Dragon Electro Dragon Electro Giant
Baby Dragon
Zap Royal Giant Fireball Zappies Barbarian Barrel Electro Dragon Electro Giant
Electro Dragon
Zap Royal Giant Zappies Barbarian Barrel Baby Dragon
Electro Giant
Barbarian Barrel Baby Dragon

Defense Synergies 2 11

Zap
Fireball Zappies Barbarian Barrel Baby Dragon Electro Dragon
Royal Giant
Fireball
Zap Barbarian Barrel Zappies
Zappies
Zap Fireball Barbarian Barrel Electro Giant
Barbarian Barrel
Fireball Zap Zappies Baby Dragon Electro Dragon Electro Giant
Baby Dragon
Zap Barbarian Barrel Electro Dragon
Electro Dragon
Zap Barbarian Barrel Baby Dragon
Electro Giant
Zappies Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Zappies Barbarian Barrel Baby Dragon Electro Dragon
Zap Zappies Electro Dragon
Zappies Electro Dragon
Zappies Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Zap Zappies Baby Dragon Electro Dragon
Zap Fireball Zappies Baby Dragon Electro Dragon
Zap Fireball Barbarian Barrel Baby Dragon Electro Dragon Electro Giant
Zappies
Zappies Barbarian Barrel
Zap Fireball Zappies Barbarian Barrel Baby Dragon Electro Dragon Electro Giant
Zap Fireball Zappies Baby Dragon Electro Dragon
Zap Fireball Zappies Electro Dragon
Fireball Zap Zappies Barbarian Barrel Baby Dragon Electro Dragon
Zappies
Zap Fireball Zappies Electro Giant
Fireball Zappies Electro Dragon
Fireball Zap Zappies Barbarian Barrel Baby Dragon Electro Dragon
Zap Barbarian Barrel Baby Dragon Fireball Zappies Electro Dragon
Zappies
Fireball Zappies Barbarian Barrel Baby Dragon Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Zappies Barbarian Barrel Electro Giant
Fireball Zap Barbarian Barrel Baby Dragon Electro Dragon
Zappies Zap Electro Dragon
Zap Fireball Zappies Barbarian Barrel
Zappies
Fireball Electro Giant Zap Zappies Baby Dragon Electro Dragon
Fireball Zappies
Zappies
Zap Electro Dragon Fireball Zappies Barbarian Barrel Baby Dragon
Zappies
Zappies Electro Dragon
Zap Fireball Electro Giant
Fireball Zappies
Fireball Zappies Baby Dragon Electro Dragon Electro Giant
Zappies Electro Dragon Electro Giant Zap Fireball Barbarian Barrel Baby Dragon
Zap Fireball Zappies Barbarian Barrel Baby Dragon Electro Dragon Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Zap Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Baby Dragon
Fireball Electro Giant Zap Baby Dragon Electro Dragon
Baby Dragon
Fireball Zap Barbarian Barrel Baby Dragon Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon
Zap Fireball Barbarian Barrel Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Zap Fireball Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Baby Dragon Electro Dragon
Zap Fireball Barbarian Barrel Baby Dragon Electro Dragon Electro Giant
Fireball Baby Dragon
Fireball
Zap Fireball Barbarian Barrel Baby Dragon Electro Dragon
Zap Electro Giant Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Zap Barbarian Barrel Baby Dragon Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Zap Barbarian Barrel Baby Dragon
Zap Fireball Baby Dragon Electro Dragon Electro Giant
Zap Electro Dragon Fireball Zappies Electro Giant
Fireball
Zap Fireball Electro Dragon
Zap Fireball Zappies Electro Dragon
Fireball
Zap Fireball Zappies Barbarian Barrel Electro Dragon
Fireball Zap Zappies Baby Dragon Electro Dragon
Fireball Barbarian Barrel
Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon Electro Dragon
Zap Fireball Electro Giant
Electro Dragon
Zap Electro Dragon Electro Giant Fireball Zappies Baby Dragon
Zap Fireball Zappies Electro Dragon
Electro Dragon Zap Fireball Barbarian Barrel Baby Dragon Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: