My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Inferno Dragon
Giant Snowball
Royal Hogs Witch Inferno Dragon
Zap
Royal Giant Inferno Tower Royal Hogs Witch Inferno Dragon
Barbarian Barrel
Valkyrie Inferno Tower Royal Hogs Witch Electro Wizard
The Log
Royal Giant Royal Hogs Witch
Earthquake
Inferno Tower Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Valkyrie Royal Hogs Witch Electro Wizard Inferno Dragon
Fireball
Inferno Tower Royal Hogs Witch Electro Wizard Inferno Dragon
Poison
Inferno Tower Royal Hogs Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Tower Royal Hogs Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Electro Wizard Inferno Dragon Inferno Tower Royal Hogs Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Electro Wizard Inferno Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant Valkyrie Royal Hogs Witch
Royal Giant
Zap Witch Electro Wizard
Valkyrie
Zap Royal Hogs Witch Electro Wizard
Inferno Tower
Royal Hogs
Zap Valkyrie Electro Wizard
Witch
Zap Royal Giant Valkyrie
Electro Wizard
Zap Royal Giant Valkyrie Royal Hogs
Inferno Dragon

Defense Synergies 2 9

Zap
Electro Wizard Valkyrie Inferno Tower Witch Inferno Dragon
Royal Giant
Valkyrie
Zap Inferno Tower Witch Electro Wizard
Inferno Tower
Electro Wizard Zap Valkyrie
Royal Hogs
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Inferno Tower Valkyrie Witch Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Zap Valkyrie Witch Electro Wizard
Inferno Tower Witch Valkyrie Electro Wizard Inferno Dragon
Inferno Tower Witch Inferno Dragon Valkyrie Electro Wizard
Valkyrie
Zap Valkyrie Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Witch
Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Witch Inferno Dragon
Valkyrie Inferno Tower Electro Wizard
Valkyrie Witch Electro Wizard Zap
Inferno Tower Inferno Dragon Zap Witch Electro Wizard
Inferno Tower Zap Valkyrie Witch Electro Wizard
Valkyrie Zap Witch Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Zap Electro Wizard Inferno Dragon
Valkyrie Inferno Tower Witch Electro Wizard
Zap Valkyrie Witch Electro Wizard
Zap Valkyrie Witch Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Valkyrie Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Witch Electro Wizard
Electro Wizard Zap Valkyrie Inferno Dragon
Zap Valkyrie Inferno Tower Witch Electro Wizard
Valkyrie Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Witch Inferno Dragon
Zap Witch Electro Wizard
Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Valkyrie Inferno Dragon
Zap Electro Wizard Valkyrie Inferno Tower Witch Inferno Dragon
Inferno Tower Witch Inferno Dragon
Inferno Dragon Valkyrie Inferno Tower Witch
Zap Valkyrie Electro Wizard
Valkyrie Inferno Tower Witch
Valkyrie Witch
Inferno Tower Witch Electro Wizard Zap Valkyrie Inferno Dragon
Valkyrie Zap Inferno Tower Witch Electro Wizard Inferno Dragon
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Zap Valkyrie
Zap Witch
Witch
Zap
Zap
Electro Wizard
Zap Valkyrie Electro Wizard
Zap
Zap
Zap Witch
Zap Electro Wizard
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch Inferno Dragon
Zap Witch Electro Wizard
Zap Witch
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Electro Wizard
Zap Electro Wizard Witch
Zap Witch Electro Wizard
Valkyrie Electro Wizard
Zap
Zap
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Inferno Dragon

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