My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Fisherman
Giant Snowball
Dart Goblin Skeleton Army Fisherman
Zap
Royal Giant Dart Goblin Skeleton Army Fisherman
Barbarian Barrel
Dart Goblin Wizard Skeleton Army
The Log
Royal Giant Dart Goblin Skeleton Army Fisherman
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Wizard Skeleton Army Fisherman
Fireball
Dart Goblin Wizard Skeleton Army Fisherman
Poison
Dart Goblin Wizard Skeleton Army Fisherman
Lightning
Wizard Fisherman Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Skeleton Army Fisherman Freeze Wizard Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Skeleton Army Fisherman

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Dart Goblin Freeze Fisherman
Royal Giant
Dart Goblin Fisherman Zap Wizard Monk
Dart Goblin
Royal Giant Zap Monk
Wizard
Royal Giant
Skeleton Army
Freeze
Zap
Fisherman
Royal Giant Zap
Monk
Royal Giant Dart Goblin

Defense Synergies 0 9

Zap
Dart Goblin Skeleton Army Fisherman
Royal Giant
Dart Goblin
Zap Skeleton Army Fisherman
Wizard
Skeleton Army Freeze
Skeleton Army
Zap Dart Goblin Wizard Freeze
Freeze
Wizard Skeleton Army
Fisherman
Zap Dart Goblin Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
Skeleton Army Zap Dart Goblin Fisherman Monk
Skeleton Army Fisherman Dart Goblin Freeze
Skeleton Army Dart Goblin Fisherman Monk
Skeleton Army Monk
Skeleton Army Freeze Zap Dart Goblin
Dart Goblin Zap Wizard Freeze
Zap Dart Goblin Monk
Skeleton Army Fisherman
Skeleton Army Dart Goblin Fisherman
Dart Goblin Skeleton Army Zap Wizard Freeze Fisherman
Zap Dart Goblin Wizard
Skeleton Army Zap Wizard Freeze
Wizard Skeleton Army Zap Dart Goblin Freeze
Skeleton Army
Skeleton Army Monk Zap Freeze Fisherman
Wizard Skeleton Army Fisherman
Zap Dart Goblin Wizard Skeleton Army Fisherman
Zap Wizard Freeze Dart Goblin Fisherman
Dart Goblin Fisherman
Wizard Skeleton Army Dart Goblin Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fisherman
Zap Wizard Fisherman Monk
Skeleton Army Zap Fisherman
Skeleton Army Zap Fisherman Monk
Skeleton Army Fisherman
Wizard Zap Dart Goblin Freeze Monk
Skeleton Army Dart Goblin
Skeleton Army Fisherman
Zap Freeze Skeleton Army Monk
Dart Goblin Skeleton Army
Dart Goblin
Skeleton Army Monk Zap
Skeleton Army Wizard
Wizard Dart Goblin Skeleton Army
Skeleton Army Zap Dart Goblin Freeze Fisherman Monk
Zap Dart Goblin Wizard Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze Monk
Monk Zap Dart Goblin Fisherman
Dart Goblin
Dart Goblin Freeze
Wizard Zap
Wizard Zap Dart Goblin Freeze Monk
Dart Goblin Wizard
Zap Dart Goblin Wizard Freeze
Monk Zap Dart Goblin Wizard Fisherman
Fisherman
Monk Zap Dart Goblin Wizard Fisherman
Monk Zap Dart Goblin Wizard
Dart Goblin Fisherman
Dart Goblin Freeze Fisherman Monk
Zap Dart Goblin Fisherman
Zap Dart Goblin Wizard
Dart Goblin Wizard
Monk Freeze
Fisherman
Zap Dart Goblin Wizard Fisherman Monk
Zap Dart Goblin Wizard Monk
Monk
Wizard
Fisherman Monk
Zap Monk
Zap Freeze Wizard
Fisherman
Zap Dart Goblin Wizard Fisherman Monk
Zap Wizard Fisherman Monk
Zap Dart Goblin Fisherman
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Freeze
Zap Dart Goblin Wizard
Zap Freeze Monk
Wizard Monk
Zap Dart Goblin Skeleton Army Freeze
Zap Dart Goblin Wizard Monk
Freeze
Dart Goblin Wizard
Zap Dart Goblin Wizard
Monk Zap
Dart Goblin
Zap Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin Freeze Monk
Dart Goblin Wizard Monk

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