My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians Goblin Barrel
Giant Snowball
Bats Goblin Barrel Little Prince
Zap
Bats Firecracker Royal Giant Goblin Barrel Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Goblin Barrel Electro Wizard Little Prince
The Log
Firecracker Royal Giant Elite Barbarians Goblin Barrel Little Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel Little Prince
Royal Delivery
Bats Firecracker Elite Barbarians Goblin Barrel Electro Wizard Little Prince
Fireball
Firecracker Elite Barbarians Goblin Barrel Electro Wizard Little Prince
Poison
Bats Firecracker Electro Wizard Little Prince
Lightning
Elite Barbarians Electro Wizard Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Goblin Barrel Little Prince Electro Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker Elite Barbarians Goblin Barrel
Zap
Firecracker Elite Barbarians Electro Wizard Bats Royal Giant Little Prince
Firecracker
Zap Royal Giant Bats Elite Barbarians Goblin Barrel
Royal Giant
Bats Firecracker Goblin Barrel Zap Elite Barbarians Electro Wizard
Elite Barbarians
Zap Bats Firecracker Royal Giant
Goblin Barrel
Royal Giant Bats Firecracker
Electro Wizard
Zap Royal Giant
Little Prince
Zap

Defense Synergies 1 8

Bats
Zap Firecracker Electro Wizard
Zap
Electro Wizard Bats Firecracker Elite Barbarians Little Prince
Firecracker
Bats Zap Electro Wizard
Royal Giant
Elite Barbarians
Zap
Goblin Barrel
Electro Wizard
Zap Bats Firecracker Little Prince
Little Prince
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Elite Barbarians Bats Zap Firecracker Electro Wizard
Bats Elite Barbarians Electro Wizard
Elite Barbarians Bats Firecracker Electro Wizard
Firecracker Elite Barbarians
Bats Zap Firecracker Electro Wizard
Bats Electro Wizard Zap Firecracker Little Prince
Zap Electro Wizard
Elite Barbarians
Elite Barbarians Firecracker Electro Wizard Little Prince
Bats Electro Wizard Zap Firecracker
Bats Zap Firecracker Electro Wizard
Bats Zap Elite Barbarians Electro Wizard
Bats Zap Firecracker Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Bats Firecracker Elite Barbarians Electro Wizard
Bats Zap Firecracker Elite Barbarians Electro Wizard Little Prince
Zap Bats Firecracker Electro Wizard Little Prince
Elite Barbarians Electro Wizard
Bats Firecracker Elite Barbarians Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians
Bats Zap Elite Barbarians Electro Wizard
Bats Zap Elite Barbarians Electro Wizard
Elite Barbarians
Firecracker Bats Zap Electro Wizard
Bats Elite Barbarians Electro Wizard
Elite Barbarians
Zap Electro Wizard Bats Firecracker Elite Barbarians
Bats Elite Barbarians
Zap Elite Barbarians Electro Wizard
Elite Barbarians
Firecracker
Elite Barbarians Electro Wizard Bats Zap Firecracker Little Prince
Bats Zap Firecracker Elite Barbarians Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Zap Firecracker
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Elite Barbarians Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Bats
Zap Firecracker Electro Wizard
Zap Firecracker Little Prince
Zap
Zap Firecracker Little Prince
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Elite Barbarians Bats Zap Firecracker Electro Wizard Little Prince
Zap Electro Wizard Bats Firecracker
Elite Barbarians
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Bats
Zap Firecracker Electro Wizard
Firecracker Electro Wizard
Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Bats Firecracker Elite Barbarians Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard Little Prince
Firecracker

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