My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Cannon Cart
Giant Snowball
Zap
Royal Giant Inferno Tower Cannon Cart
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Cannon Cart
The Log
Royal Giant Elite Barbarians Cannon Cart
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard Cannon Cart P.E.K.K.A
Fireball
Elite Barbarians Inferno Tower Wizard Cannon Cart
Poison
Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Cannon Cart
Rocket
Elite Barbarians Inferno Tower Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Inferno Tower Wizard Cannon Cart Royal Giant Elite Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Zap Inferno Tower Wizard Cannon Cart

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Cannon Cart P.E.K.K.A Royal Giant
Royal Giant
Lightning Zap Elite Barbarians Wizard Cannon Cart
Elite Barbarians
Zap Royal Giant Wizard
Inferno Tower
Wizard
Royal Giant Elite Barbarians P.E.K.K.A
Cannon Cart
Zap Royal Giant Lightning
Lightning
Royal Giant Cannon Cart
P.E.K.K.A
Zap Wizard

Defense Synergies 0 8

Zap
Elite Barbarians Inferno Tower Cannon Cart P.E.K.K.A
Royal Giant
Elite Barbarians
Zap Wizard
Inferno Tower
Zap Cannon Cart
Wizard
Elite Barbarians Cannon Cart P.E.K.K.A
Cannon Cart
Zap Inferno Tower Wizard
Lightning
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Zap Inferno Tower Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Zap Cannon Cart
Inferno Tower P.E.K.K.A Elite Barbarians Cannon Cart Lightning
Elite Barbarians Inferno Tower P.E.K.K.A Cannon Cart
Lightning Elite Barbarians P.E.K.K.A
Zap Cannon Cart
Inferno Tower Lightning Zap Wizard
Lightning Zap Inferno Tower Cannon Cart P.E.K.K.A
Inferno Tower P.E.K.K.A Elite Barbarians
Elite Barbarians Inferno Tower Cannon Cart
Zap Wizard Cannon Cart
Inferno Tower Zap Wizard
Inferno Tower P.E.K.K.A Zap Elite Barbarians Wizard Cannon Cart Lightning
Wizard Zap Cannon Cart P.E.K.K.A
Elite Barbarians Inferno Tower P.E.K.K.A Cannon Cart
Inferno Tower Zap Elite Barbarians Lightning P.E.K.K.A
Wizard Elite Barbarians Inferno Tower Cannon Cart P.E.K.K.A
Zap Elite Barbarians Wizard Cannon Cart
Zap Wizard Cannon Cart
P.E.K.K.A Elite Barbarians Inferno Tower Cannon Cart
Wizard Elite Barbarians Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower Cannon Cart P.E.K.K.A
Zap Elite Barbarians Wizard Cannon Cart Lightning
P.E.K.K.A Zap Elite Barbarians Inferno Tower Cannon Cart Lightning
Lightning P.E.K.K.A Zap Elite Barbarians Inferno Tower Cannon Cart
Inferno Tower P.E.K.K.A Elite Barbarians Cannon Cart
Wizard Zap
P.E.K.K.A Elite Barbarians Inferno Tower Cannon Cart Lightning
Inferno Tower P.E.K.K.A Elite Barbarians Cannon Cart
Zap Lightning P.E.K.K.A Elite Barbarians Inferno Tower Cannon Cart
Inferno Tower P.E.K.K.A
P.E.K.K.A Elite Barbarians Inferno Tower Cannon Cart
Lightning P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Cannon Cart Lightning P.E.K.K.A Inferno Tower Wizard
Wizard Cannon Cart
Elite Barbarians Inferno Tower Zap Cannon Cart Lightning P.E.K.K.A
Zap Elite Barbarians Inferno Tower Wizard Cannon Cart P.E.K.K.A
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning Cannon Cart
Cannon Cart Lightning
Wizard Zap
Wizard Zap
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Elite Barbarians
Lightning Zap Wizard Cannon Cart
Lightning Zap Wizard
Lightning Elite Barbarians Cannon Cart
Lightning Cannon Cart
Lightning Zap Elite Barbarians Cannon Cart
Lightning Zap Wizard Cannon Cart
Lightning Wizard Cannon Cart
Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap Cannon Cart
Zap Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Elite Barbarians Lightning Zap Wizard
Zap Lightning Wizard
Lightning Elite Barbarians
Lightning Zap Wizard
Zap Lightning
P.E.K.K.A
Wizard Lightning
Zap Lightning Cannon Cart
Lightning Zap Wizard
Lightning Wizard Cannon Cart
Zap Wizard Lightning
Lightning Zap
Elite Barbarians Cannon Cart P.E.K.K.A
Zap Elite Barbarians Lightning
Zap Lightning
Lightning Zap Cannon Cart
Cannon Cart P.E.K.K.A
Lightning Wizard

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