My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Hog Rider Witch
Zap
Royal Giant Dark Prince Witch
Barbarian Barrel
Elite Barbarians Valkyrie Dark Prince Witch
The Log
Royal Giant Elite Barbarians Hog Rider Dark Prince Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Dark Prince Witch
Fireball
Elite Barbarians Hog Rider Witch
Poison
Witch
Lightning
Elite Barbarians Valkyrie Dark Prince Witch
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Valkyrie Hog Rider Dark Prince Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Valkyrie Hog Rider

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Royal Giant Valkyrie Dark Prince Witch
Royal Giant
Zap Elite Barbarians Hog Rider Dark Prince Witch
Elite Barbarians
Zap Valkyrie Rage Royal Giant Hog Rider
Valkyrie
Elite Barbarians Hog Rider Zap Dark Prince Witch
Hog Rider
Zap Valkyrie Rage Royal Giant Elite Barbarians Dark Prince Witch
Rage
Elite Barbarians Hog Rider Witch Dark Prince
Dark Prince
Zap Royal Giant Valkyrie Hog Rider Rage Witch
Witch
Rage Zap Royal Giant Valkyrie Hog Rider Dark Prince

Defense Synergies 2 6

Zap
Elite Barbarians Valkyrie Dark Prince Witch
Royal Giant
Elite Barbarians
Valkyrie Dark Prince Zap
Valkyrie
Elite Barbarians Zap Witch
Hog Rider
Rage
Dark Prince
Elite Barbarians Zap Witch
Witch
Zap Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Elite Barbarians Zap Valkyrie Dark Prince Witch
Witch Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Witch Valkyrie Dark Prince
Elite Barbarians Valkyrie Dark Prince
Zap Valkyrie Dark Prince
Zap Witch
Zap Valkyrie
Witch Elite Barbarians
Elite Barbarians Valkyrie Dark Prince
Valkyrie Witch Zap Dark Prince
Zap Witch
Zap Elite Barbarians Valkyrie Dark Prince Witch
Valkyrie Zap Dark Prince Witch
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Valkyrie Dark Prince Witch
Valkyrie Zap Elite Barbarians Dark Prince Witch
Zap Valkyrie Witch Dark Prince
Elite Barbarians
Valkyrie Dark Prince Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Dark Prince Witch
Zap Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Dark Prince Witch
Valkyrie Dark Prince Zap Elite Barbarians
Elite Barbarians Valkyrie Dark Prince Witch
Zap Witch
Dark Prince Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Dark Prince
Zap Elite Barbarians Valkyrie Dark Prince Witch
Witch
Elite Barbarians Valkyrie Dark Prince Witch
Zap Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Dark Prince Valkyrie Witch
Valkyrie Witch
Elite Barbarians Witch Zap Valkyrie Dark Prince
Valkyrie Zap Elite Barbarians Dark Prince Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Dark Prince
Zap Valkyrie Dark Prince
Zap Witch
Witch
Zap
Zap
Elite Barbarians
Zap Valkyrie Dark Prince
Zap
Elite Barbarians
Zap Elite Barbarians
Zap Witch
Zap Dark Prince
Zap Valkyrie Witch
Zap
Zap Valkyrie Dark Prince Witch
Witch
Zap Witch
Zap Witch
Zap
Elite Barbarians Zap Witch
Zap Witch
Elite Barbarians
Zap
Zap
Zap Dark Prince Witch
Zap Witch
Valkyrie Dark Prince
Zap
Zap
Elite Barbarians Dark Prince
Zap Elite Barbarians Witch
Zap Witch
Zap Dark Prince Witch

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