My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Fisherman Electro Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Fisherman Ram Rider
Barbarian Barrel
Electro Wizard
The Log
Fisherman Ram Rider
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Fisherman Electro Wizard Ram Rider
Fireball
Fisherman Electro Wizard Ram Rider
Poison
Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fisherman Electro Wizard Ram Rider Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Fisherman Electro Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Fisherman
Rage
Electro Wizard
Lightning
Ram Rider
P.E.K.K.A
Zap Electro Wizard Fisherman Ram Rider
Fisherman
Zap P.E.K.K.A Ram Rider
Electro Wizard
Zap P.E.K.K.A Rage Ram Rider
Ram Rider
Zap Lightning P.E.K.K.A Fisherman Electro Wizard
Goblinstein

Defense Synergies 1 7

Zap
Electro Wizard P.E.K.K.A Fisherman Ram Rider
Rage
Lightning
P.E.K.K.A
Zap Fisherman Electro Wizard
Fisherman
Zap P.E.K.K.A Ram Rider
Electro Wizard
Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Fisherman Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Fisherman Electro Wizard Ram Rider
P.E.K.K.A Fisherman Ram Rider Lightning Electro Wizard
P.E.K.K.A Fisherman Electro Wizard Ram Rider
Lightning P.E.K.K.A
Zap Electro Wizard
Lightning Electro Wizard Ram Rider Zap
Lightning Zap P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Fisherman
Fisherman Electro Wizard
Electro Wizard Zap Fisherman Ram Rider
Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Lightning Electro Wizard Ram Rider
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Zap Lightning P.E.K.K.A Fisherman Electro Wizard Ram Rider
P.E.K.K.A Fisherman Electro Wizard
Zap Fisherman Electro Wizard Ram Rider
Zap Fisherman Electro Wizard Ram Rider
P.E.K.K.A Fisherman Electro Wizard Ram Rider
P.E.K.K.A Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Zap Lightning Fisherman
P.E.K.K.A Zap Lightning Fisherman Electro Wizard Ram Rider
Lightning P.E.K.K.A Zap Fisherman Electro Wizard Ram Rider
P.E.K.K.A Fisherman Ram Rider
Zap Electro Wizard Ram Rider
P.E.K.K.A Lightning Electro Wizard Ram Rider
P.E.K.K.A Fisherman
Zap Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Ram Rider
Electro Wizard Zap Lightning P.E.K.K.A Fisherman
Zap P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Fisherman Electro Wizard Ram Rider
Lightning
Lightning
Zap
Zap Ram Rider
Zap Lightning Ram Rider
Zap Lightning Fisherman Ram Rider
Lightning Fisherman Electro Wizard
Lightning Zap Fisherman Electro Wizard Ram Rider
Lightning Zap
Lightning Fisherman
Lightning Fisherman
Lightning Zap Fisherman
Lightning Zap
Lightning
Lightning
Lightning Fisherman
Lightning Zap Fisherman Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Fisherman
Lightning Zap
Zap
Fisherman
Zap Lightning Fisherman Electro Wizard Ram Rider
Lightning Zap Fisherman Ram Rider
Lightning Zap Fisherman
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard Ram Rider
Lightning Electro Wizard
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard
P.E.K.K.A
Lightning

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