My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Mighty Miner
Giant Snowball
Goblin Gang Wall Breakers Mighty Miner
Zap
Goblin Gang Firecracker Wall Breakers Mighty Miner
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers
The Log
Goblin Gang Firecracker Wall Breakers
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Wall Breakers
Royal Delivery
Goblin Gang Firecracker Wall Breakers
Fireball
Goblin Gang Firecracker Wall Breakers Mighty Miner
Poison
Goblin Gang Firecracker
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Wall Breakers Rage The Log Goblin Gang Firecracker Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Giant Snowball Wall Breakers Rage

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Giant Snowball Wall Breakers The Log Mighty Miner
Giant Snowball
Zap Firecracker Wall Breakers The Log Mighty Miner
Goblin Gang
Firecracker
Firecracker
Zap Giant Snowball Goblin Gang Wall Breakers
Wall Breakers
Zap Giant Snowball Firecracker The Log
Rage
The Log
Zap Giant Snowball Wall Breakers
Mighty Miner
Zap Giant Snowball

Defense Synergies 2 10

Zap
Giant Snowball Goblin Gang Firecracker The Log Mighty Miner
Giant Snowball
Goblin Gang Zap Firecracker The Log Mighty Miner
Goblin Gang
Giant Snowball Zap Firecracker The Log
Firecracker
The Log Zap Giant Snowball Goblin Gang
Wall Breakers
Rage
The Log
Firecracker Zap Giant Snowball Goblin Gang
Mighty Miner
Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Zap Goblin Gang Firecracker The Log
Goblin Gang Giant Snowball
Goblin Gang Firecracker
Firecracker The Log
Goblin Gang The Log Zap Giant Snowball Firecracker
Giant Snowball Zap Goblin Gang Firecracker
Zap The Log
Mighty Miner Goblin Gang
Goblin Gang Giant Snowball Firecracker
Goblin Gang Zap Giant Snowball Firecracker The Log
Zap Giant Snowball Goblin Gang Firecracker
Zap Giant Snowball Goblin Gang The Log
Zap Giant Snowball Goblin Gang Firecracker The Log
Goblin Gang
Zap Giant Snowball Goblin Gang The Log
Goblin Gang Firecracker
Zap Giant Snowball Goblin Gang Firecracker The Log
Zap Giant Snowball The Log Firecracker
Goblin Gang Giant Snowball Firecracker The Log
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Snowball
Zap Giant Snowball Goblin Gang Firecracker The Log
Goblin Gang Zap The Log
Goblin Gang Zap The Log
Goblin Gang Mighty Miner
Firecracker Zap Giant Snowball Goblin Gang
Goblin Gang
Mighty Miner
Zap Giant Snowball Firecracker The Log
Goblin Gang
Zap Giant Snowball The Log
Goblin Gang
Firecracker
Goblin Gang Zap Firecracker The Log Mighty Miner
Zap Giant Snowball Firecracker The Log Mighty Miner
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap Giant Snowball The Log
The Log
Firecracker The Log
Zap Giant Snowball Firecracker The Log
Firecracker Zap Giant Snowball
Firecracker The Log
The Log Zap Giant Snowball Firecracker
The Log Zap Giant Snowball Firecracker
Giant Snowball Goblin Gang
Firecracker Zap The Log
Zap Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Firecracker
Zap Giant Snowball Firecracker The Log
Zap Giant Snowball Firecracker The Log
Firecracker The Log
Giant Snowball
Zap Giant Snowball Firecracker The Log
Zap Giant Snowball Firecracker The Log
The Log
Giant Snowball
The Log
Zap Giant Snowball The Log
Zap Giant Snowball Firecracker The Log
Firecracker The Log Zap Giant Snowball
Zap Giant Snowball The Log
Zap Firecracker The Log
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker
Giant Snowball
Zap Giant Snowball The Log
Zap Giant Snowball Firecracker
Mighty Miner
Giant Snowball Firecracker The Log
Zap Goblin Gang
Zap Giant Snowball Firecracker
The Log
Goblin Gang Firecracker
The Log Zap Giant Snowball Firecracker
Zap Giant Snowball
Firecracker
Zap Giant Snowball Goblin Gang Firecracker The Log
Firecracker Zap Giant Snowball
Zap Giant Snowball Firecracker The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: