My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Prince Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse Prince Phoenix
Giant Snowball
Goblin Curse
Zap
Goblin Curse Prince Goblin Giant
Barbarian Barrel
Goblin Curse
The Log
Goblin Demolisher Goblin Curse Prince
Earthquake
Arrows
Goblin Curse
Royal Delivery
Goblin Demolisher Prince
Fireball
Poison
Goblin Curse Phoenix
Lightning
Prince Phoenix
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Rage Goblin Curse Prince Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Curse Goblin Demolisher Phoenix Prince Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Curse Goblin Demolisher

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Prince Goblin Giant Phoenix
Goblin Demolisher
Rage
Prince Goblin Giant Phoenix
Goblin Curse
Zap
Prince
Zap Rage
Goblin Giant
Zap Rage
Phoenix
Zap Rage
Goblin Machine

Defense Synergies 1 2

Zap
Goblin Giant Prince Phoenix
Goblin Demolisher
Rage
Goblin Curse
Prince
Zap
Goblin Giant
Zap
Phoenix
Zap
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant
Zap Goblin Curse Prince Phoenix
Prince Goblin Curse
Prince Goblin Curse Phoenix
Prince
Zap
Zap Goblin Curse Phoenix
Zap Goblin Giant Phoenix
Goblin Curse Prince Phoenix
Prince Phoenix
Goblin Curse Zap Goblin Giant
Zap Goblin Curse Phoenix
Prince Zap Goblin Curse
Zap Goblin Curse Prince
Goblin Curse Prince Phoenix
Zap Goblin Curse Prince
Prince
Zap Prince
Zap Goblin Curse
Goblin Curse Prince Phoenix
Goblin Curse Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Prince Phoenix
Zap Prince Goblin Giant
Prince Zap Goblin Giant Phoenix
Goblin Curse Prince Goblin Giant Phoenix
Zap Goblin Curse Goblin Giant
Prince Goblin Giant Phoenix
Goblin Curse Prince Goblin Giant Phoenix
Zap Prince Phoenix
Goblin Curse Goblin Giant Phoenix
Prince Phoenix
Zap Prince Goblin Giant Phoenix
Prince Goblin Curse Goblin Giant
Goblin Curse
Phoenix Zap Prince Goblin Giant
Zap Goblin Curse Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Goblin Curse
Goblin Giant
Prince
Zap Goblin Curse
Zap Goblin Curse Goblin Giant
Zap Goblin Curse
Zap
Prince
Zap Prince
Zap Goblin Curse
Zap Prince
Zap
Zap Prince
Zap Goblin Curse
Prince
Prince
Zap
Zap Goblin Curse
Zap
Zap Prince
Zap Goblin Curse
Zap Goblin Curse
Zap
Zap
Zap
Prince
Goblin Curse
Zap Prince
Zap Goblin Curse
Prince
Zap
Zap
Prince
Zap
Zap
Zap Prince Goblin Giant

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