My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Goblin Giant Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Little Prince
Zap
Dark Prince Prince Goblin Giant Little Prince
Barbarian Barrel
Dark Prince Ice Wizard Little Prince
The Log
Dark Prince Prince Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Dark Prince Prince Ice Wizard Little Prince
Fireball
Ice Wizard Little Prince
Poison
Ice Wizard Little Prince
Lightning
Dark Prince Prince Ice Wizard Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Dark Prince Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Ice Wizard Little Prince Dark Prince Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Tornado Ice Wizard

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Goblin Giant Dark Prince Ice Wizard Little Prince
Rage
Dark Prince Prince Goblin Giant
Tornado
Zap Dark Prince Goblin Giant Ice Wizard
Dark Prince
Prince Zap Rage Tornado Goblin Giant Ice Wizard Little Prince
Prince
Zap Dark Prince Rage Ice Wizard Little Prince
Goblin Giant
Zap Rage Tornado Dark Prince Ice Wizard Little Prince
Ice Wizard
Zap Tornado Dark Prince Prince Goblin Giant
Little Prince
Zap Dark Prince Prince Goblin Giant

Defense Synergies 2 14

Zap
Goblin Giant Tornado Dark Prince Prince Ice Wizard Little Prince
Rage
Tornado
Ice Wizard Zap Dark Prince Prince Goblin Giant Little Prince
Dark Prince
Zap Tornado Prince Ice Wizard Little Prince
Prince
Zap Tornado Dark Prince Ice Wizard
Goblin Giant
Zap Tornado
Ice Wizard
Tornado Zap Dark Prince Prince Little Prince
Little Prince
Zap Tornado Dark Prince Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant
Zap Dark Prince Prince Ice Wizard
Tornado Prince Dark Prince Ice Wizard
Prince Dark Prince Ice Wizard
Tornado Dark Prince Prince
Tornado Zap Dark Prince Ice Wizard
Tornado Zap Ice Wizard Little Prince
Zap Goblin Giant
Tornado Prince Ice Wizard
Tornado Dark Prince Prince Ice Wizard Little Prince
Ice Wizard Zap Tornado Dark Prince Goblin Giant
Zap Tornado Ice Wizard
Prince Zap Dark Prince Ice Wizard
Zap Tornado Dark Prince Prince
Prince
Tornado Zap Prince
Tornado Dark Prince Prince
Zap Tornado Dark Prince Prince Ice Wizard Little Prince
Zap Tornado Dark Prince Ice Wizard Little Prince
Tornado Prince
Dark Prince Prince Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince
Zap Prince
Zap Dark Prince Prince Goblin Giant
Dark Prince Prince Zap Tornado Goblin Giant
Dark Prince Prince Goblin Giant
Zap Tornado Goblin Giant Ice Wizard
Dark Prince Prince Goblin Giant Ice Wizard
Dark Prince Prince Goblin Giant
Zap Tornado Dark Prince Prince
Goblin Giant
Dark Prince Prince
Zap Tornado Dark Prince Prince Goblin Giant
Dark Prince Prince Goblin Giant
Zap Tornado Dark Prince Prince Goblin Giant Little Prince
Zap Dark Prince Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard
Goblin Giant
Dark Prince Prince
Zap Dark Prince
Zap Tornado Goblin Giant Ice Wizard
Tornado
Zap Tornado Ice Wizard
Zap Tornado
Tornado Prince
Zap Tornado Dark Prince Prince
Zap Tornado
Zap Prince
Zap
Tornado
Zap Dark Prince Prince
Zap Tornado Little Prince
Prince
Tornado
Tornado Prince
Zap
Zap Tornado Dark Prince Ice Wizard Little Prince
Zap Tornado Ice Wizard
Zap Tornado Prince
Zap Tornado
Zap Tornado Ice Wizard Little Prince
Zap
Zap
Zap
Prince
Zap Dark Prince Prince
Zap Tornado Ice Wizard
Dark Prince Prince
Zap
Zap Tornado
Dark Prince Prince
Zap Tornado
Zap Tornado
Zap Tornado Dark Prince Prince Goblin Giant Little Prince
Prince

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