My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Graveyard
Giant Snowball
Electro Dragon Graveyard
Zap
Firecracker X-Bow Graveyard
Barbarian Barrel
Firecracker Elixir Golem X-Bow Graveyard
The Log
Firecracker Elixir Golem X-Bow Graveyard
Earthquake
Firecracker Elixir Golem X-Bow Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Firecracker Elixir Golem Battle Healer Electro Dragon Graveyard
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon X-Bow
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon X-Bow Graveyard
Lightning
Battle Healer Electro Dragon X-Bow
Rocket
Battle Healer Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Elixir Golem Battle Healer Electro Dragon Graveyard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Elixir Golem

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker X-Bow Graveyard Elixir Golem Battle Healer Electro Dragon
Firecracker
Zap Elixir Golem Battle Healer X-Bow
Elixir Golem
Firecracker Battle Healer Rage Zap Electro Dragon Graveyard
Battle Healer
Elixir Golem Rage Electro Dragon Zap Firecracker X-Bow Graveyard
Rage
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zap Elixir Golem Rage Graveyard
X-Bow
Zap Firecracker Battle Healer
Graveyard
Zap Elixir Golem Battle Healer Electro Dragon

Defense Synergies 1 8

Zap
Firecracker Battle Healer Electro Dragon X-Bow
Firecracker
Zap Battle Healer Electro Dragon X-Bow
Elixir Golem
Battle Healer
Electro Dragon Zap Firecracker X-Bow
Rage
Electro Dragon
Battle Healer Zap Firecracker
X-Bow
Zap Firecracker Battle Healer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon X-Bow
Zap Firecracker Battle Healer Electro Dragon X-Bow
Electro Dragon
Firecracker Electro Dragon
Firecracker Battle Healer X-Bow
Zap Firecracker Electro Dragon X-Bow
Zap Firecracker Electro Dragon X-Bow
Zap Battle Healer Electro Dragon X-Bow
X-Bow
Firecracker Battle Healer
Zap Firecracker Electro Dragon X-Bow
Zap Firecracker Electro Dragon
Zap Battle Healer Electro Dragon X-Bow
Zap Firecracker Electro Dragon X-Bow
X-Bow
Zap X-Bow
Firecracker Electro Dragon X-Bow
Zap Firecracker Battle Healer Electro Dragon X-Bow
Zap Firecracker Battle Healer Electro Dragon
Firecracker Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer X-Bow
Zap Firecracker Battle Healer Electro Dragon X-Bow
Zap Battle Healer Electro Dragon
Zap Battle Healer X-Bow
Battle Healer
Firecracker Zap Electro Dragon
Battle Healer
Battle Healer
Zap Electro Dragon Firecracker X-Bow
Electro Dragon
Zap
Firecracker Electro Dragon
Electro Dragon Zap Firecracker Battle Healer X-Bow
Zap Firecracker Battle Healer Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon X-Bow
Firecracker Zap Electro Dragon X-Bow
Electro Dragon X-Bow
Firecracker
Zap Firecracker
Firecracker Zap Electro Dragon
Firecracker
X-Bow Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon X-Bow
Electro Dragon X-Bow
Firecracker Zap Electro Dragon X-Bow
Zap Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon X-Bow
Zap Firecracker X-Bow
X-Bow Zap Firecracker Electro Dragon
Firecracker Electro Dragon X-Bow
Zap Firecracker Electro Dragon X-Bow
Zap Firecracker Electro Dragon X-Bow
X-Bow
X-Bow
Zap Electro Dragon X-Bow
Zap Firecracker Electro Dragon
Firecracker X-Bow Zap Electro Dragon
Zap Electro Dragon X-Bow
Zap Firecracker X-Bow
Zap Firecracker Electro Dragon X-Bow
Zap Electro Dragon Firecracker
Zap Electro Dragon X-Bow
Zap Firecracker Electro Dragon
Firecracker
Zap Electro Dragon X-Bow
Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap
Firecracker Electro Dragon
Zap Electro Dragon Firecracker
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker X-Bow
Firecracker Electro Dragon

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