My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Royal Ghost Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Bandit
Giant Snowball
Battle Ram Three Musketeers
Zap
Battle Ram Three Musketeers Bandit
Barbarian Barrel
Battle Ram Three Musketeers Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Battle Ram Three Musketeers Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Three Musketeers Royal Ghost Bandit Electro Wizard Magic Archer
Fireball
Battle Ram Three Musketeers Bandit Electro Wizard Magic Archer
Poison
Three Musketeers Electro Wizard Magic Archer
Lightning
Battle Ram Three Musketeers Bandit Electro Wizard Magic Archer
Rocket
Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Bandit Battle Ram Poison Electro Wizard Magic Archer Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Bandit Battle Ram

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Three Musketeers Poison Royal Ghost Bandit Magic Archer
Battle Ram
Zap Poison Bandit Magic Archer Three Musketeers Royal Ghost Electro Wizard
Three Musketeers
Zap Battle Ram Royal Ghost Bandit
Poison
Battle Ram Zap Royal Ghost
Royal Ghost
Zap Battle Ram Three Musketeers Poison Bandit Electro Wizard Magic Archer
Bandit
Battle Ram Zap Three Musketeers Royal Ghost Electro Wizard Magic Archer
Electro Wizard
Zap Battle Ram Royal Ghost Bandit Magic Archer
Magic Archer
Battle Ram Zap Royal Ghost Bandit Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard Three Musketeers Poison Royal Ghost Bandit Magic Archer
Battle Ram
Three Musketeers
Zap Bandit
Poison
Zap Electro Wizard
Royal Ghost
Zap Electro Wizard
Bandit
Zap Three Musketeers Electro Wizard Magic Archer
Electro Wizard
Zap Poison Royal Ghost Bandit Magic Archer
Magic Archer
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
Zap Three Musketeers Bandit Electro Wizard
Three Musketeers Bandit Electro Wizard
Three Musketeers Bandit Electro Wizard
Poison
Zap Royal Ghost Bandit Electro Wizard Magic Archer
Three Musketeers Electro Wizard Zap Poison Magic Archer
Zap Poison Bandit Electro Wizard Magic Archer
Three Musketeers
Royal Ghost Bandit Electro Wizard
Poison Electro Wizard Zap Royal Ghost Bandit Magic Archer
Three Musketeers Zap Poison Electro Wizard Magic Archer
Zap Three Musketeers Bandit Electro Wizard
Three Musketeers Zap Poison Royal Ghost Electro Wizard Magic Archer
Three Musketeers Bandit Electro Wizard
Zap Three Musketeers Bandit Electro Wizard
Three Musketeers Poison Electro Wizard
Zap Three Musketeers Royal Ghost Bandit Electro Wizard Magic Archer
Zap Poison Royal Ghost Bandit Electro Wizard Magic Archer
Three Musketeers Electro Wizard
Royal Ghost Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Ghost Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Royal Ghost Magic Archer
Bandit Zap Electro Wizard
Zap Bandit Electro Wizard
Three Musketeers Bandit
Poison Zap Three Musketeers Electro Wizard Magic Archer
Bandit Electro Wizard
Zap Electro Wizard Poison Bandit Magic Archer
Three Musketeers
Zap Poison Electro Wizard
Three Musketeers Bandit
Three Musketeers Magic Archer
Electro Wizard Zap Three Musketeers Poison Magic Archer
Poison Zap Royal Ghost Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Ghost Bandit
Poison Zap Royal Ghost Bandit Electro Wizard Magic Archer
Poison Bandit Magic Archer
Poison
Poison Zap Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Zap Bandit
Three Musketeers Poison Electro Wizard
Poison Zap Bandit Electro Wizard Magic Archer
Poison Zap Magic Archer
Poison Three Musketeers Bandit Magic Archer
Poison Bandit Magic Archer
Zap Poison Magic Archer
Zap Three Musketeers Poison Bandit Magic Archer
Magic Archer Three Musketeers Poison Bandit
Three Musketeers Poison
Zap Three Musketeers Poison Bandit Electro Wizard Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Poison Magic Archer
Poison Zap Royal Ghost Bandit Electro Wizard Magic Archer
Zap Poison Bandit Magic Archer
Poison Zap Bandit Magic Archer
Poison Zap Electro Wizard Magic Archer
Zap Electro Wizard Poison
Poison Zap Bandit Magic Archer
Zap Poison Electro Wizard Magic Archer
Poison Magic Archer
Zap Electro Wizard Bandit Magic Archer
Poison Zap Three Musketeers Electro Wizard Magic Archer
Poison Three Musketeers Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Poison
Three Musketeers
Zap Poison Electro Wizard Magic Archer
Zap Poison Electro Wizard Magic Archer
Poison Zap Royal Ghost Bandit Electro Wizard Magic Archer

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