My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Inferno Dragon
Giant Snowball
Battle Ram Skeleton Army Inferno Dragon
Zap
Battle Ram Skeleton Army Inferno Dragon
Barbarian Barrel
Battle Ram Skeleton Army Executioner
The Log
Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Battle Ram Skeleton Army Executioner P.E.K.K.A Inferno Dragon
Fireball
Battle Ram Skeleton Army Executioner Inferno Dragon
Poison
Skeleton Army Executioner
Lightning
Battle Ram Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Tornado Executioner P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Battle Ram Inferno Dragon Golden Knight Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Battle Ram

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Executioner
Battle Ram
Zap Tornado P.E.K.K.A Golden Knight
Skeleton Army
Tornado
Zap Executioner P.E.K.K.A Battle Ram
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Battle Ram Executioner
Inferno Dragon
Golden Knight
Battle Ram

Defense Synergies 2 9

Zap
Skeleton Army Tornado Executioner P.E.K.K.A Inferno Dragon Golden Knight
Battle Ram
Skeleton Army
Zap Executioner Inferno Dragon
Tornado
Executioner P.E.K.K.A Zap Inferno Dragon
Executioner
Tornado Zap Skeleton Army
P.E.K.K.A
Tornado Zap
Inferno Dragon
Zap Skeleton Army Tornado
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Golden Knight
Skeleton Army P.E.K.K.A Inferno Dragon Zap Executioner
Skeleton Army Tornado P.E.K.K.A Executioner Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Zap Executioner
Tornado Inferno Dragon Zap Executioner
Zap P.E.K.K.A Golden Knight
P.E.K.K.A Inferno Dragon Skeleton Army Tornado
Skeleton Army Tornado
Skeleton Army Executioner Zap Tornado
Executioner Inferno Dragon Zap Tornado
Skeleton Army P.E.K.K.A Zap
Skeleton Army Executioner Zap Tornado P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Tornado Zap P.E.K.K.A Inferno Dragon
Skeleton Army Tornado Executioner P.E.K.K.A
Zap Skeleton Army Tornado Executioner Golden Knight
Zap Tornado Executioner Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Skeleton Army Executioner P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Executioner Inferno Dragon
Skeleton Army P.E.K.K.A Zap Golden Knight
Skeleton Army P.E.K.K.A Zap Tornado
P.E.K.K.A Skeleton Army Executioner Inferno Dragon
Executioner Zap Tornado
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Inferno Dragon
Zap P.E.K.K.A Skeleton Army Tornado Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Golden Knight
Skeleton Army P.E.K.K.A Zap Tornado
Skeleton Army P.E.K.K.A Executioner Golden Knight
Skeleton Army Executioner
Skeleton Army Zap Tornado Executioner P.E.K.K.A Inferno Dragon Golden Knight
Executioner Zap P.E.K.K.A Inferno Dragon Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Zap Tornado Executioner Golden Knight
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado Golden Knight
Tornado
Zap Tornado Golden Knight
Zap Tornado Executioner
Executioner Golden Knight
Zap
Zap Executioner Golden Knight
Executioner
Tornado
Zap Executioner
Zap Tornado Golden Knight
Tornado
Tornado
Zap
Zap Tornado Executioner
Inferno Dragon
Zap Tornado Executioner Golden Knight
Zap Tornado Golden Knight
Zap Tornado Golden Knight
Zap Tornado Executioner
Zap
Zap
Zap
P.E.K.K.A
Zap Skeleton Army
Zap Tornado Executioner
Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado Golden Knight
Zap Tornado Executioner
Zap Tornado Executioner Golden Knight
P.E.K.K.A Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: