My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Goblin Barrel
Giant Snowball
Goblin Gang Wall Breakers Goblin Barrel
Zap
Goblin Gang Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Goblin Barrel
The Log
Goblin Gang Firecracker Wall Breakers Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Wall Breakers Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Firecracker Wall Breakers Goblin Barrel
Poison
Goblin Gang Firecracker
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Gang Firecracker Goblin Barrel Goblinstein Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Goblin Gang Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Wall Breakers
Goblin Gang
Goblin Barrel Firecracker P.E.K.K.A
Firecracker
Zap Goblin Gang Wall Breakers Goblin Barrel P.E.K.K.A
Rocket
Wall Breakers
Zap Firecracker
Goblin Barrel
Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Firecracker Goblin Barrel
Goblinstein

Defense Synergies 0 6

Zap
Goblin Gang Firecracker P.E.K.K.A
Goblin Gang
Zap Firecracker P.E.K.K.A
Firecracker
Zap Goblin Gang P.E.K.K.A
Rocket
Wall Breakers
Goblin Barrel
P.E.K.K.A
Zap Goblin Gang Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker
P.E.K.K.A Zap Goblin Gang Firecracker
Goblin Gang Rocket P.E.K.K.A
P.E.K.K.A Goblin Gang Firecracker
Firecracker Rocket P.E.K.K.A
Goblin Gang Zap Firecracker
Rocket Zap Goblin Gang Firecracker
Rocket Zap P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker
Goblin Gang Zap Firecracker
Zap Goblin Gang Firecracker
P.E.K.K.A Zap Goblin Gang Rocket
Rocket Zap Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang
Rocket Zap Goblin Gang P.E.K.K.A
Goblin Gang Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker
Zap Firecracker
P.E.K.K.A
Goblin Gang Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Firecracker Rocket
Goblin Gang P.E.K.K.A Zap Rocket
Goblin Gang Rocket P.E.K.K.A Zap
P.E.K.K.A Goblin Gang
Firecracker Rocket Zap Goblin Gang
Goblin Gang Rocket P.E.K.K.A
P.E.K.K.A
Zap Rocket P.E.K.K.A Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A
Rocket P.E.K.K.A Zap
Rocket P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Zap Firecracker Rocket P.E.K.K.A
Zap Firecracker P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Zap
Rocket
Firecracker Rocket
Rocket Zap Firecracker
Firecracker Zap Rocket
Firecracker
Zap Firecracker
Zap Firecracker
Rocket Goblin Gang
Firecracker Rocket Zap
Zap Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Zap Firecracker
Rocket Zap Firecracker
Firecracker Rocket
Rocket
Rocket
Rocket Zap Firecracker
Rocket Zap Firecracker
Rocket
Rocket
Rocket
Rocket Zap
Zap Firecracker
Firecracker Zap
Zap
Rocket Zap Firecracker
Zap Firecracker
Zap Rocket Firecracker
Zap Rocket
Zap Rocket Firecracker
P.E.K.K.A
Rocket Firecracker
Zap Goblin Gang Rocket
Rocket Zap Firecracker
Goblin Gang Firecracker Rocket
Zap Firecracker
Rocket Zap
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Rocket
Firecracker Zap Rocket
Zap Firecracker Rocket
P.E.K.K.A
Firecracker Rocket

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