My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Cannon Cart Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Cannon Cart
Giant Snowball
Musketeer Goblin Barrel
Zap
Goblin Barrel Cannon Cart
Barbarian Barrel
Elixir Golem Musketeer Goblin Barrel Cannon Cart
The Log
Elixir Golem Musketeer Goblin Barrel Cannon Cart
Earthquake
Elixir Golem Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elixir Golem Musketeer Goblin Barrel Cannon Cart
Fireball
Elixir Golem Musketeer Goblin Barrel Cannon Cart
Poison
Elixir Golem Musketeer
Lightning
Musketeer Cannon Cart Goblinstein
Rocket
Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Delivery Earthquake Elixir Golem Goblin Barrel Musketeer Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Royal Delivery Earthquake Elixir Golem

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Cannon Cart Elixir Golem Musketeer
Royal Delivery
Earthquake
Zap Elixir Golem
Elixir Golem
Earthquake Zap Musketeer Goblin Barrel
Musketeer
Zap Elixir Golem Cannon Cart
Goblin Barrel
Elixir Golem Cannon Cart
Cannon Cart
Zap Musketeer Goblin Barrel
Goblinstein

Defense Synergies 1 7

Zap
Royal Delivery Earthquake Musketeer Cannon Cart
Royal Delivery
Musketeer Zap Earthquake Cannon Cart
Earthquake
Zap Royal Delivery
Elixir Golem
Musketeer
Royal Delivery Zap Cannon Cart
Goblin Barrel
Cannon Cart
Zap Royal Delivery Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Zap Musketeer
Zap Royal Delivery Musketeer Cannon Cart
Royal Delivery Musketeer Cannon Cart
Musketeer Cannon Cart
Royal Delivery Earthquake
Royal Delivery Zap Earthquake Musketeer Cannon Cart
Musketeer Zap Royal Delivery
Earthquake Zap Musketeer Cannon Cart
Musketeer
Royal Delivery Musketeer Cannon Cart
Zap Royal Delivery Earthquake Musketeer Cannon Cart
Musketeer Zap Royal Delivery
Zap Royal Delivery Earthquake Musketeer Cannon Cart
Zap Royal Delivery Earthquake Cannon Cart
Cannon Cart
Zap Royal Delivery
Royal Delivery Musketeer Cannon Cart
Royal Delivery Zap Musketeer Cannon Cart
Zap Royal Delivery Earthquake Musketeer Cannon Cart
Musketeer Cannon Cart
Royal Delivery Earthquake Musketeer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Delivery Cannon Cart
Royal Delivery Zap Musketeer Cannon Cart
Royal Delivery Zap Musketeer Cannon Cart
Zap Royal Delivery Musketeer Cannon Cart
Royal Delivery Musketeer Cannon Cart
Royal Delivery Zap Musketeer
Royal Delivery Musketeer Cannon Cart
Royal Delivery Cannon Cart
Zap Royal Delivery Cannon Cart
Royal Delivery Musketeer
Musketeer Cannon Cart
Zap Royal Delivery
Royal Delivery Cannon Cart
Musketeer Cannon Cart
Zap Royal Delivery Musketeer Cannon Cart
Zap Royal Delivery Earthquake Musketeer Cannon Cart
Zap Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Zap Musketeer
Earthquake Cannon Cart
Earthquake Cannon Cart Musketeer
Zap Earthquake
Zap Musketeer
Earthquake Musketeer
Earthquake Zap
Zap
Musketeer
Zap Earthquake Musketeer Cannon Cart
Zap Musketeer
Earthquake Musketeer Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake Zap Musketeer Cannon Cart
Earthquake Zap Musketeer Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake
Zap Earthquake Musketeer
Zap Earthquake
Earthquake Musketeer
Musketeer
Earthquake Zap Musketeer Cannon Cart
Zap Earthquake
Zap Earthquake Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Earthquake Musketeer
Zap
Earthquake
Zap Earthquake Musketeer Cannon Cart
Zap Musketeer
Musketeer Cannon Cart
Zap Earthquake Musketeer
Zap
Musketeer Cannon Cart
Zap Musketeer
Zap Musketeer
Zap Musketeer Cannon Cart
Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: