My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Royal Ghost Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Skeleton Army
Giant Snowball
Royal Recruits Dart Goblin Hog Rider Skeleton Army
Zap
Dart Goblin Skeleton Army
Barbarian Barrel
Royal Recruits Dart Goblin Wizard Skeleton Army Royal Ghost
The Log
Royal Recruits Dart Goblin Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Royal Recruits Dart Goblin Skeleton Army
Royal Delivery
Royal Recruits Dart Goblin Hog Rider Wizard Skeleton Army Royal Ghost
Fireball
Dart Goblin Hog Rider Wizard Skeleton Army
Poison
Royal Recruits Dart Goblin Wizard Skeleton Army
Lightning
Wizard Monk
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Skeleton Army Royal Ghost Hog Rider Wizard Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Skeleton Army Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Royal Recruits Dart Goblin Royal Ghost
Royal Recruits
Zap Dart Goblin Hog Rider Royal Ghost
Dart Goblin
Zap Royal Recruits Hog Rider Monk
Hog Rider
Zap Royal Recruits Dart Goblin Wizard
Wizard
Hog Rider Royal Ghost
Skeleton Army
Royal Ghost
Zap Royal Recruits Wizard Monk
Monk
Dart Goblin Royal Ghost

Defense Synergies 0 8

Zap
Dart Goblin Skeleton Army Royal Ghost
Royal Recruits
Dart Goblin Skeleton Army
Dart Goblin
Zap Royal Recruits Skeleton Army
Hog Rider
Wizard
Skeleton Army Royal Ghost
Skeleton Army
Zap Royal Recruits Dart Goblin Wizard
Royal Ghost
Zap Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Dart Goblin Wizard
Skeleton Army Zap Royal Recruits Dart Goblin Monk
Skeleton Army Royal Recruits Dart Goblin
Royal Recruits Skeleton Army Dart Goblin Monk
Royal Recruits Skeleton Army Monk
Skeleton Army Zap Dart Goblin Royal Ghost
Dart Goblin Zap Wizard
Zap Royal Recruits Dart Goblin Monk
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Dart Goblin Royal Ghost
Dart Goblin Skeleton Army Zap Royal Recruits Wizard Royal Ghost
Zap Dart Goblin Wizard
Royal Recruits Skeleton Army Zap Wizard
Wizard Skeleton Army Zap Royal Recruits Dart Goblin Royal Ghost
Royal Recruits Skeleton Army
Skeleton Army Monk Zap Royal Recruits
Wizard Royal Recruits Skeleton Army
Zap Royal Recruits Dart Goblin Wizard Skeleton Army Royal Ghost
Zap Wizard Royal Recruits Dart Goblin Royal Ghost
Royal Recruits Dart Goblin
Royal Recruits Wizard Skeleton Army Royal Ghost Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Zap Royal Ghost
Zap Wizard Royal Ghost Monk
Royal Recruits Skeleton Army Zap
Royal Recruits Skeleton Army Zap Monk
Royal Recruits Skeleton Army
Wizard Zap Dart Goblin Monk
Royal Recruits Skeleton Army Dart Goblin
Royal Recruits Skeleton Army
Zap Royal Recruits Skeleton Army Monk
Royal Recruits Dart Goblin Skeleton Army
Royal Recruits Dart Goblin
Royal Recruits Skeleton Army Monk Zap
Royal Recruits Skeleton Army Wizard
Royal Recruits Wizard Dart Goblin Skeleton Army
Royal Recruits Skeleton Army Zap Dart Goblin Monk
Zap Royal Recruits Dart Goblin Wizard Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Royal Ghost Monk
Monk Zap Dart Goblin Royal Ghost
Dart Goblin
Royal Recruits Dart Goblin
Wizard Zap
Wizard Zap Dart Goblin Monk
Dart Goblin Wizard
Zap Dart Goblin Wizard
Monk Zap Dart Goblin Wizard
Monk Zap Royal Recruits Dart Goblin Wizard
Monk Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin Monk
Zap Dart Goblin
Zap Dart Goblin Wizard
Royal Recruits Dart Goblin Wizard
Monk
Zap Dart Goblin Wizard Monk
Zap Dart Goblin Wizard Monk
Monk
Wizard
Monk
Zap Royal Recruits Monk
Zap Wizard
Zap Dart Goblin Wizard Royal Ghost Monk
Zap Wizard Monk
Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Monk
Wizard Monk
Zap Royal Recruits Dart Goblin Skeleton Army
Zap Dart Goblin Wizard Monk
Dart Goblin Wizard
Zap Dart Goblin Wizard
Monk Zap
Royal Recruits Dart Goblin
Zap Royal Recruits Dart Goblin
Zap Dart Goblin
Zap Royal Recruits Dart Goblin Royal Ghost Monk
Dart Goblin Wizard Monk

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