My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Sparky
Giant Snowball
Royal Recruits Zappies Wall Breakers
Zap
Zappies Wall Breakers Sparky
Barbarian Barrel
Royal Recruits Zappies Wizard Wall Breakers Magic Archer Sparky
The Log
Royal Recruits Zappies Wall Breakers Sparky
Earthquake
Zappies
Arrows
Royal Recruits Zappies Wall Breakers
Royal Delivery
Royal Recruits Zappies Wizard Wall Breakers Magic Archer Sparky
Fireball
Zappies Wizard Wall Breakers Magic Archer Sparky
Poison
Royal Recruits Zappies Wizard Magic Archer Sparky
Lightning
Wizard Magic Archer Sparky
Rocket
Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Wizard Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Earthquake Zappies Magic Archer Wizard Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Wall Breakers Earthquake Zappies

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Sparky Royal Recruits Zappies Wall Breakers Magic Archer
Royal Recruits
Zap Zappies Wall Breakers Magic Archer
Earthquake
Zap Wall Breakers Sparky
Zappies
Zap Royal Recruits Wall Breakers
Wizard
Sparky
Wall Breakers
Zap Royal Recruits Earthquake Zappies
Magic Archer
Zap Royal Recruits
Sparky
Zap Earthquake Wizard

Defense Synergies 0 6

Zap
Earthquake Zappies Magic Archer Sparky
Royal Recruits
Earthquake
Zap Zappies Sparky
Zappies
Zap Earthquake
Wizard
Wall Breakers
Magic Archer
Zap
Sparky
Zap Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Royal Recruits Zappies Wizard Magic Archer Sparky
Sparky Zap Royal Recruits Zappies
Sparky Royal Recruits Zappies
Royal Recruits Sparky Zappies
Royal Recruits Earthquake Sparky
Zap Earthquake Zappies Magic Archer
Zap Zappies Wizard Magic Archer
Earthquake Zap Royal Recruits Magic Archer Sparky
Zappies Sparky Royal Recruits
Royal Recruits Zappies Sparky
Zap Royal Recruits Earthquake Zappies Wizard Magic Archer
Zap Zappies Wizard Magic Archer
Royal Recruits Sparky Zap Earthquake Zappies Wizard
Wizard Sparky Zap Royal Recruits Earthquake Zappies Magic Archer
Royal Recruits Sparky Zappies
Zap Royal Recruits Zappies Sparky
Wizard Sparky Royal Recruits Zappies
Zap Royal Recruits Zappies Wizard Magic Archer
Zap Earthquake Wizard Royal Recruits Zappies Magic Archer
Sparky Royal Recruits Zappies
Royal Recruits Wizard Earthquake Zappies Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Zappies Sparky
Zap Wizard Magic Archer
Royal Recruits Zappies Zap Sparky
Royal Recruits Zap Zappies Sparky
Royal Recruits Zappies Sparky
Wizard Zap Zappies Magic Archer
Royal Recruits Sparky Zappies
Royal Recruits Zappies Sparky
Zap Royal Recruits Zappies Magic Archer Sparky
Royal Recruits Zappies Sparky
Royal Recruits Zappies Sparky
Royal Recruits Zap
Royal Recruits Zappies Wizard Sparky
Royal Recruits Wizard Zappies Magic Archer Sparky
Royal Recruits Zappies Sparky Zap Magic Archer
Zap Royal Recruits Earthquake Zappies Wizard Magic Archer Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Royal Recruits Sparky
Zap Magic Archer
Earthquake Magic Archer Sparky
Earthquake Royal Recruits Sparky
Wizard Zap Earthquake Magic Archer Sparky
Wizard Zap Magic Archer
Earthquake Wizard Magic Archer Sparky
Earthquake Zap Wizard Magic Archer
Zap Wizard
Sparky
Zap Royal Recruits Earthquake Wizard Magic Archer Sparky
Zap Wizard Magic Archer
Earthquake Magic Archer Sparky
Earthquake Magic Archer
Earthquake Zap Magic Archer Sparky
Earthquake Zap Wizard Magic Archer Sparky
Earthquake Magic Archer Royal Recruits Wizard Sparky
Earthquake Sparky
Sparky
Zap Earthquake Wizard Magic Archer Sparky
Zap Earthquake Wizard Magic Archer
Earthquake Magic Archer Sparky
Wizard
Sparky
Earthquake Zap Royal Recruits
Zap Earthquake Wizard Magic Archer Sparky
Zap Earthquake Wizard Magic Archer Sparky
Zap Wizard Magic Archer Sparky
Zap Magic Archer Sparky
Zap Wizard Magic Archer Sparky
Zap Zappies Wizard
Sparky
Zap Earthquake Wizard Magic Archer Sparky
Zap Zappies Magic Archer Sparky
Sparky
Earthquake Wizard Magic Archer Sparky
Zap Earthquake Royal Recruits Zappies Magic Archer
Zap Zappies Wizard Magic Archer
Wizard Magic Archer Sparky
Zap Earthquake Wizard Magic Archer
Zap Sparky
Royal Recruits Sparky
Zap Royal Recruits Zappies Magic Archer Sparky
Zap Zappies Magic Archer
Zap Royal Recruits Magic Archer Sparky
Sparky
Wizard Sparky

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