My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Goblin Gang Goblin Barrel Skeleton Army Princess
Zap
Bats Goblin Gang Goblin Barrel Skeleton Army Prince Princess
Barbarian Barrel
Goblin Gang Goblin Barrel Skeleton Army Princess
The Log
Goblin Gang Goblin Barrel Skeleton Army Prince Princess
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Bats Goblin Gang Goblin Barrel Skeleton Army Princess
Royal Delivery
Bats Goblin Gang Goblin Barrel Skeleton Army Prince Princess
Fireball
Goblin Gang Goblin Barrel Skeleton Army Princess
Poison
Bats Goblin Gang Skeleton Army Princess
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Skeleton Army Princess Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel Prince
Zap
Prince Bats Princess Mega Knight
Goblin Gang
Goblin Barrel Prince Princess
Goblin Barrel
Goblin Gang Prince Bats Skeleton Army Princess Mega Knight
Skeleton Army
Goblin Barrel
Prince
Zap Goblin Barrel Mega Knight Bats Goblin Gang Princess
Princess
Zap Goblin Gang Goblin Barrel Prince Mega Knight
Mega Knight
Bats Prince Zap Goblin Barrel Princess

Defense Synergies 1 13

Bats
Zap Prince Mega Knight
Zap
Mega Knight Bats Goblin Gang Skeleton Army Prince Princess
Goblin Gang
Zap Skeleton Army Prince Princess
Goblin Barrel
Skeleton Army
Zap Goblin Gang Prince Princess
Prince
Bats Zap Goblin Gang Skeleton Army
Princess
Zap Goblin Gang Skeleton Army Mega Knight
Mega Knight
Zap Bats Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Bats Zap Goblin Gang Prince Mega Knight
Goblin Gang Skeleton Army Prince Mega Knight Bats
Skeleton Army Prince Bats Goblin Gang Mega Knight
Skeleton Army Prince Princess Mega Knight
Goblin Gang Skeleton Army Bats Zap Mega Knight
Bats Zap Goblin Gang Princess
Zap Mega Knight
Goblin Gang Skeleton Army Prince Princess
Goblin Gang Skeleton Army Prince Mega Knight
Bats Goblin Gang Skeleton Army Zap Princess Mega Knight
Bats Zap Goblin Gang Princess
Skeleton Army Prince Mega Knight Bats Zap Goblin Gang
Skeleton Army Mega Knight Bats Zap Goblin Gang Prince Princess
Skeleton Army Goblin Gang Prince Mega Knight
Skeleton Army Zap Goblin Gang Prince Mega Knight
Mega Knight Bats Goblin Gang Skeleton Army Prince
Mega Knight Bats Zap Goblin Gang Skeleton Army Prince
Zap Bats Princess Mega Knight
Prince
Goblin Gang Skeleton Army Mega Knight Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Prince
Zap Goblin Gang Prince Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Zap Prince
Goblin Gang Skeleton Army Prince Mega Knight Bats Zap
Goblin Gang Skeleton Army Prince Mega Knight
Bats Zap Goblin Gang Princess
Goblin Gang Skeleton Army Prince Bats
Mega Knight Skeleton Army Prince
Zap Mega Knight Bats Skeleton Army Prince
Goblin Gang Skeleton Army
Mega Knight Bats Prince
Skeleton Army Mega Knight Zap Prince
Skeleton Army Prince Mega Knight Goblin Gang
Skeleton Army Princess Mega Knight
Goblin Gang Skeleton Army Bats Zap Prince
Bats Mega Knight Zap Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Prince
Zap Mega Knight
Bats Zap Princess
Princess
Zap Princess
Zap
Bats Goblin Gang Prince
Zap Prince Princess
Zap Princess
Princess
Princess
Princess Zap Prince
Zap Princess
Princess Mega Knight
Bats
Zap Prince Princess Mega Knight
Zap Princess Mega Knight
Prince Mega Knight
Princess
Prince
Zap
Zap Princess Mega Knight
Zap Princess
Zap Prince Princess Mega Knight
Zap
Bats Zap Princess
Zap Bats
Zap Mega Knight
Zap Princess
Prince Mega Knight
Princess
Zap Bats Goblin Gang Skeleton Army Prince Princess
Zap Princess
Goblin Gang Prince Princess Mega Knight
Zap Princess
Zap
Prince Mega Knight
Zap Bats Goblin Gang Princess
Bats Zap Princess
Zap Prince Princess Mega Knight
Prince
Mega Knight

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