My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Curse Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Curse Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Curse Goblin Barrel Skeleton Army Witch
The Log
Goblin Curse Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Curse Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Goblin Barrel Skeleton Army Witch
Poison
Bats Goblin Curse Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Curse The Log Goblin Barrel Skeleton Army Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Goblin Curse The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel P.E.K.K.A
Zap
Goblin Curse P.E.K.K.A Bats Witch The Log
Goblin Curse
Zap The Log
Goblin Barrel
Bats Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Barrel Witch The Log
The Log
Goblin Curse Zap P.E.K.K.A

Defense Synergies 1 9

Bats
Zap P.E.K.K.A The Log
Zap
Bats Skeleton Army Witch P.E.K.K.A The Log
Goblin Curse
Goblin Barrel
Skeleton Army
Zap The Log
Witch
Zap The Log
P.E.K.K.A
The Log Bats Zap
The Log
P.E.K.K.A Bats Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Skeleton Army P.E.K.K.A Bats Zap Goblin Curse Witch The Log
Skeleton Army Witch P.E.K.K.A Bats Goblin Curse
Skeleton Army Witch P.E.K.K.A Bats Goblin Curse
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Bats Zap
Bats Zap Goblin Curse Witch
Zap P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Curse Skeleton Army
Skeleton Army
Bats Goblin Curse Skeleton Army Witch Zap The Log
Bats Zap Goblin Curse Witch
Skeleton Army P.E.K.K.A Bats Zap Goblin Curse Witch The Log
Skeleton Army Bats Zap Goblin Curse Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Goblin Curse
Skeleton Army Zap Goblin Curse P.E.K.K.A The Log
Bats Skeleton Army Witch P.E.K.K.A
Bats Zap Skeleton Army Witch The Log
Zap Witch The Log Bats Goblin Curse
P.E.K.K.A Goblin Curse
Skeleton Army Bats Goblin Curse Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch P.E.K.K.A
Zap The Log
Skeleton Army P.E.K.K.A Bats Zap Witch The Log
Skeleton Army P.E.K.K.A Bats Zap The Log
P.E.K.K.A Goblin Curse Skeleton Army Witch
Bats Zap Goblin Curse Witch
Skeleton Army P.E.K.K.A Bats Witch
P.E.K.K.A Goblin Curse Skeleton Army
Zap P.E.K.K.A Bats Skeleton Army Witch The Log
Witch P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Bats Witch
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Goblin Curse Witch
Goblin Curse Skeleton Army Witch
Skeleton Army Witch Bats Zap P.E.K.K.A The Log
Bats Zap Goblin Curse Witch P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Goblin Curse The Log
The Log
The Log
Zap Goblin Curse The Log
Bats Zap Goblin Curse Witch
Witch The Log
The Log Zap Goblin Curse
The Log Zap
Bats
Zap The Log
Zap Goblin Curse
The Log
Zap The Log
Zap Witch The Log
The Log
Bats
Zap The Log
Zap Goblin Curse Witch The Log
The Log
The Log
Zap The Log
Zap Goblin Curse The Log Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap Goblin Curse The Log
Bats Zap Goblin Curse Witch
Zap Bats Witch
Zap The Log
Zap
P.E.K.K.A
Goblin Curse The Log
Zap Bats Skeleton Army Witch
Zap Goblin Curse Witch
The Log
The Log Zap
Zap
P.E.K.K.A
Zap Bats Witch The Log
Bats Zap Witch
Zap Witch The Log
P.E.K.K.A

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