My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Goblin Giant Princess Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Bandit Inferno Dragon
Giant Snowball
Skeleton Army Witch Princess Inferno Dragon
Zap
Skeleton Army Dark Prince Witch Goblin Giant Princess Bandit Inferno Dragon
Barbarian Barrel
Skeleton Army Dark Prince Witch Princess Bandit
The Log
Skeleton Army Dark Prince Witch Princess Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Skeleton Army Dark Prince Witch Princess Bandit Inferno Dragon
Fireball
Skeleton Army Witch Princess Bandit Inferno Dragon
Poison
Skeleton Army Witch Princess
Lightning
Dark Prince Witch Bandit Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Princess Bandit Dark Prince Inferno Dragon Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Princess Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Dark Prince Witch Princess Bandit
Skeleton Army
Dark Prince
Zap Witch Goblin Giant Princess Bandit
Witch
Zap Dark Prince Goblin Giant Bandit
Goblin Giant
Zap Dark Prince Witch Bandit
Princess
Zap Dark Prince
Bandit
Zap Dark Prince Witch Goblin Giant
Inferno Dragon

Defense Synergies 1 15

Zap
Goblin Giant Skeleton Army Dark Prince Witch Princess Bandit Inferno Dragon
Skeleton Army
Zap Princess Bandit Inferno Dragon
Dark Prince
Zap Witch Princess Bandit
Witch
Zap Dark Prince Bandit
Goblin Giant
Zap Princess
Princess
Zap Skeleton Army Dark Prince Goblin Giant Bandit
Bandit
Zap Skeleton Army Dark Prince Witch Princess
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant
Skeleton Army Inferno Dragon Zap Dark Prince Witch Bandit
Skeleton Army Witch Dark Prince Bandit Inferno Dragon
Skeleton Army Witch Inferno Dragon Dark Prince Bandit
Skeleton Army Dark Prince Princess
Skeleton Army Zap Dark Prince Bandit
Inferno Dragon Zap Witch Princess
Zap Goblin Giant Bandit
Witch Inferno Dragon Skeleton Army Princess
Skeleton Army Dark Prince Bandit
Skeleton Army Witch Zap Dark Prince Goblin Giant Princess Bandit
Inferno Dragon Zap Witch Princess
Skeleton Army Zap Dark Prince Witch Bandit
Skeleton Army Zap Dark Prince Witch Princess
Skeleton Army Inferno Dragon Bandit
Skeleton Army Zap Bandit Inferno Dragon
Skeleton Army Dark Prince Witch
Zap Skeleton Army Dark Prince Witch Bandit
Zap Witch Dark Prince Princess Bandit Inferno Dragon
Inferno Dragon
Skeleton Army Dark Prince Witch Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince Witch Bandit
Bandit Zap Inferno Dragon
Skeleton Army Bandit Zap Dark Prince Witch Goblin Giant
Skeleton Army Dark Prince Zap Goblin Giant Bandit
Skeleton Army Dark Prince Witch Goblin Giant Bandit Inferno Dragon
Zap Witch Goblin Giant Princess
Skeleton Army Dark Prince Witch Goblin Giant Bandit
Skeleton Army Dark Prince Goblin Giant Inferno Dragon
Zap Skeleton Army Dark Prince Witch Bandit Inferno Dragon
Witch Skeleton Army Goblin Giant Inferno Dragon
Inferno Dragon Dark Prince Witch
Skeleton Army Zap Dark Prince Goblin Giant
Skeleton Army Dark Prince Witch Goblin Giant Bandit
Skeleton Army Witch Princess
Skeleton Army Witch Zap Dark Prince Goblin Giant Inferno Dragon
Zap Dark Prince Witch Princess Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Zap Princess Bandit
Goblin Giant Bandit
Dark Prince
Zap Dark Prince
Zap Witch Goblin Giant Princess
Witch Princess
Zap Princess
Zap Bandit
Zap Dark Prince Princess Bandit
Zap Princess
Princess Bandit
Princess Bandit
Princess Zap
Zap Witch Princess Bandit
Princess Bandit
Zap Dark Prince Princess Bandit
Zap Witch Princess
Princess
Zap
Zap Dark Prince Witch Princess
Witch Inferno Dragon
Zap Witch Princess Bandit
Zap Witch Princess Bandit
Zap Bandit
Zap Witch Princess
Zap Witch
Zap Bandit
Zap Princess
Princess
Zap Skeleton Army Dark Prince Witch Princess Bandit
Zap Witch Princess
Dark Prince Princess
Zap Princess
Zap
Dark Prince
Zap Witch Princess
Zap Witch Princess
Zap Dark Prince Witch Goblin Giant Princess Bandit
Inferno Dragon

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