My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Balloon Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Fisherman
Giant Snowball
Skeleton Army Balloon Fisherman Lumberjack
Zap
Skeleton Army Balloon Fisherman
Barbarian Barrel
Heal Spirit Skeleton Army Hunter Lumberjack
The Log
Heal Spirit Skeleton Army Hunter Fisherman Lumberjack
Earthquake
Skeleton Army
Arrows
Heal Spirit Skeleton Army
Royal Delivery
Heal Spirit Skeleton Army Hunter Balloon Fisherman Lumberjack
Fireball
Skeleton Army Hunter Balloon Fisherman Lumberjack
Poison
Skeleton Army Hunter Balloon Fisherman
Lightning
Hunter Balloon Fisherman Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Skeleton Army Fisherman Freeze Hunter Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Skeleton Army Fisherman

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Heal Spirit Freeze Hunter Fisherman Lumberjack
Heal Spirit
Balloon Zap Hunter Lumberjack
Skeleton Army
Freeze
Balloon Zap
Hunter
Fisherman Zap Heal Spirit Balloon Lumberjack
Balloon
Zap Heal Spirit Freeze Lumberjack Hunter Fisherman
Fisherman
Hunter Zap Balloon
Lumberjack
Balloon Zap Heal Spirit Hunter

Defense Synergies 1 9

Zap
Skeleton Army Hunter Fisherman Lumberjack
Heal Spirit
Skeleton Army
Zap Freeze Lumberjack
Freeze
Skeleton Army Hunter Lumberjack
Hunter
Fisherman Zap Freeze Lumberjack
Balloon
Fisherman
Hunter Zap
Lumberjack
Zap Skeleton Army Freeze Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Hunter Lumberjack Zap Fisherman
Skeleton Army Hunter Fisherman Lumberjack Freeze
Skeleton Army Hunter Lumberjack Fisherman
Skeleton Army Lumberjack
Skeleton Army Freeze Zap Hunter Lumberjack
Hunter Zap Freeze
Zap
Hunter Skeleton Army Fisherman Lumberjack
Skeleton Army Hunter Fisherman Lumberjack
Skeleton Army Zap Freeze Hunter Fisherman Lumberjack
Hunter Zap
Skeleton Army Hunter Lumberjack Zap Freeze
Skeleton Army Zap Freeze Hunter Lumberjack
Skeleton Army Hunter Lumberjack
Skeleton Army Zap Freeze Hunter Fisherman Lumberjack
Skeleton Army Hunter Fisherman Lumberjack
Zap Skeleton Army Hunter Fisherman Lumberjack
Zap Freeze Hunter Fisherman Lumberjack
Hunter Fisherman Lumberjack
Skeleton Army Hunter Fisherman Lumberjack
Skeleton Army Hunter Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fisherman
Zap Hunter Fisherman Lumberjack
Skeleton Army Lumberjack Zap Hunter Fisherman
Skeleton Army Hunter Lumberjack Zap Fisherman
Skeleton Army Hunter Fisherman Lumberjack
Zap Freeze Hunter
Skeleton Army Hunter Lumberjack
Skeleton Army Hunter Fisherman Lumberjack
Zap Freeze Skeleton Army
Skeleton Army
Hunter Lumberjack
Skeleton Army Zap
Skeleton Army Hunter Lumberjack
Skeleton Army
Skeleton Army Zap Freeze Hunter Fisherman Lumberjack
Zap Freeze Hunter
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Fisherman
Freeze
Zap
Zap Freeze Hunter
Zap Freeze Hunter
Zap Fisherman
Fisherman Lumberjack
Zap Fisherman
Zap
Hunter Fisherman
Freeze Fisherman
Zap Fisherman
Zap Hunter
Freeze
Fisherman
Zap Hunter Fisherman
Zap
Fisherman
Zap
Zap Freeze Hunter
Fisherman
Zap Hunter Fisherman
Zap Fisherman
Zap Fisherman
Zap Hunter
Zap Freeze
Zap Hunter
Zap Freeze
Zap Skeleton Army Freeze
Zap Hunter
Freeze
Hunter Lumberjack
Zap
Zap
Zap Freeze
Zap
Zap Freeze
Fisherman

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