My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Fisherman Inferno Dragon
Giant Snowball
Skeleton Army Fisherman Inferno Dragon
Zap
Skeleton Army Bandit Fisherman Inferno Dragon
Barbarian Barrel
Skeleton Army Bandit Electro Wizard Magic Archer
The Log
Skeleton Army Bandit Fisherman
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army P.E.K.K.A Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer
Fireball
Skeleton Army Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer
Poison
Skeleton Army Fisherman Electro Wizard Magic Archer
Lightning
Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Bandit Fisherman

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Bandit Fisherman Magic Archer
Skeleton Army
P.E.K.K.A
Zap Electro Wizard Magic Archer Fisherman
Bandit
Zap Electro Wizard Magic Archer
Fisherman
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Bandit Magic Archer
Inferno Dragon
Magic Archer
P.E.K.K.A Zap Bandit Electro Wizard

Defense Synergies 1 18

Zap
Electro Wizard Skeleton Army P.E.K.K.A Bandit Fisherman Inferno Dragon Magic Archer
Skeleton Army
Zap Bandit Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A
Zap Fisherman Electro Wizard
Bandit
Zap Skeleton Army Fisherman Electro Wizard Magic Archer
Fisherman
Zap P.E.K.K.A Bandit Magic Archer
Electro Wizard
Zap Skeleton Army P.E.K.K.A Bandit Inferno Dragon Magic Archer
Inferno Dragon
Zap Skeleton Army Electro Wizard
Magic Archer
Zap Skeleton Army Bandit Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Inferno Dragon Zap Bandit Fisherman Electro Wizard
Skeleton Army P.E.K.K.A Fisherman Bandit Electro Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Bandit Fisherman Electro Wizard
Skeleton Army P.E.K.K.A
Skeleton Army Zap Bandit Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Zap Magic Archer
Zap P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Skeleton Army Fisherman
Skeleton Army Bandit Fisherman Electro Wizard
Skeleton Army Electro Wizard Zap Bandit Fisherman Magic Archer
Inferno Dragon Zap Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Zap Bandit Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Inferno Dragon Bandit Electro Wizard
Skeleton Army Zap P.E.K.K.A Bandit Fisherman Electro Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Fisherman Electro Wizard
Zap Skeleton Army Bandit Fisherman Electro Wizard Magic Archer
Zap Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Fisherman Electro Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Bandit Fisherman Electro Wizard
P.E.K.K.A Skeleton Army Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Bandit Fisherman Electro Wizard
Bandit Electro Wizard Zap Fisherman Inferno Dragon Magic Archer
Skeleton Army P.E.K.K.A Bandit Zap Fisherman Electro Wizard
Skeleton Army P.E.K.K.A Zap Bandit Fisherman Electro Wizard
P.E.K.K.A Skeleton Army Bandit Fisherman Inferno Dragon
Zap Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeleton Army Fisherman Inferno Dragon
Zap P.E.K.K.A Electro Wizard Skeleton Army Bandit Inferno Dragon Magic Archer
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Bandit
Skeleton Army Magic Archer
Skeleton Army Electro Wizard Zap P.E.K.K.A Fisherman Inferno Dragon Magic Archer
Zap P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Bandit Fisherman Electro Wizard Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Bandit Fisherman
Fisherman Electro Wizard
Zap Bandit Fisherman Electro Wizard Magic Archer
Zap Magic Archer
Bandit Fisherman Magic Archer
Bandit Fisherman Magic Archer
Zap Fisherman Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit
Fisherman
Zap Bandit Fisherman Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Fisherman
Zap
Zap Magic Archer
Fisherman Inferno Dragon
Zap Bandit Fisherman Electro Wizard Magic Archer
Zap Bandit Fisherman Magic Archer
Zap Bandit Fisherman Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Skeleton Army Bandit Magic Archer
Zap Electro Wizard Magic Archer
Electro Wizard Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Bandit Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon
Fisherman

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