My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Prince Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Prince Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army Prince Inferno Dragon Skeleton King
Giant Snowball
Goblin Gang Battle Ram Skeleton Army Witch Inferno Dragon Skeleton King
Zap
Goblin Gang Battle Ram Skeleton Army Witch Prince Inferno Dragon Skeleton King
Barbarian Barrel
Goblin Gang Battle Ram Skeleton Army Witch Skeleton King
The Log
Goblin Gang Battle Ram Skeleton Army Witch Prince Skeleton King
Earthquake
Goblin Gang Skeleton Army Witch Skeleton King
Arrows
Goblin Gang Skeleton Army Witch Skeleton King
Royal Delivery
Goblin Gang Battle Ram Skeleton Army Witch Prince Inferno Dragon Skeleton King
Fireball
Goblin Gang Battle Ram Skeleton Army Witch Inferno Dragon Skeleton King
Poison
Goblin Gang Skeleton Army Witch Skeleton King
Lightning
Battle Ram Witch Prince Inferno Dragon Skeleton King
Rocket
Witch Prince Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Battle Ram Inferno Dragon Skeleton King Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Battle Ram

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Prince Witch
Goblin Gang
Battle Ram Prince Skeleton King
Battle Ram
Zap Goblin Gang Witch
Skeleton Army
Skeleton King
Witch
Zap Battle Ram Prince Skeleton King
Prince
Zap Goblin Gang Witch
Inferno Dragon
Skeleton King
Skeleton Army Goblin Gang Witch

Defense Synergies 0 13

Zap
Goblin Gang Skeleton Army Witch Prince Inferno Dragon
Goblin Gang
Zap Skeleton Army Prince Inferno Dragon
Battle Ram
Skeleton Army
Zap Goblin Gang Prince Inferno Dragon Skeleton King
Witch
Zap Prince
Prince
Zap Goblin Gang Skeleton Army Witch
Inferno Dragon
Zap Goblin Gang Skeleton Army Skeleton King
Skeleton King
Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Inferno Dragon Zap Goblin Gang Witch Prince
Goblin Gang Skeleton Army Witch Prince Inferno Dragon
Skeleton Army Witch Prince Inferno Dragon Goblin Gang Skeleton King
Skeleton Army Prince
Goblin Gang Skeleton Army Zap
Inferno Dragon Zap Goblin Gang Witch
Zap
Witch Inferno Dragon Goblin Gang Skeleton Army Prince Skeleton King
Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Witch Zap Skeleton King
Inferno Dragon Zap Goblin Gang Witch
Skeleton Army Prince Zap Goblin Gang Witch
Skeleton Army Zap Goblin Gang Witch Prince Skeleton King
Skeleton Army Inferno Dragon Goblin Gang Prince Skeleton King
Skeleton Army Zap Goblin Gang Prince Inferno Dragon
Goblin Gang Skeleton Army Witch Prince
Zap Goblin Gang Skeleton Army Witch Prince
Zap Witch Inferno Dragon
Prince Inferno Dragon
Goblin Gang Skeleton Army Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch Prince
Zap Goblin Gang Prince Inferno Dragon
Goblin Gang Skeleton Army Zap Witch Prince
Goblin Gang Skeleton Army Prince Zap
Goblin Gang Skeleton Army Witch Prince Inferno Dragon
Zap Goblin Gang Witch
Goblin Gang Skeleton Army Prince Witch
Skeleton Army Prince Inferno Dragon
Zap Skeleton Army Witch Prince Inferno Dragon
Witch Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Witch Prince
Skeleton Army Zap Prince
Skeleton Army Prince Goblin Gang Witch Skeleton King
Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Prince Inferno Dragon Skeleton King
Zap Witch Inferno Dragon Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Zap
Zap Witch
Witch
Zap
Zap
Goblin Gang Prince
Zap Prince
Zap
Zap Prince
Zap Witch
Zap Prince
Zap Witch
Prince
Prince
Zap
Zap Witch
Witch Inferno Dragon
Zap Witch
Zap Witch Prince
Zap
Zap Witch
Zap Witch
Zap
Zap
Prince
Zap Goblin Gang Skeleton Army Witch Prince
Zap Witch
Goblin Gang Prince
Zap Skeleton King
Zap
Prince
Zap Goblin Gang Witch Skeleton King
Zap Witch
Zap Witch Prince
Prince Inferno Dragon

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