My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Giant Ice Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army Baby Dragon Lumberjack
Zap
Skeleton Army Sparky
Barbarian Barrel
Skeleton Army Ice Wizard Lumberjack Sparky
The Log
Skeleton Army Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Baby Dragon Ice Wizard Lumberjack Sparky
Fireball
Skeleton Army Baby Dragon Ice Wizard Lumberjack Sparky
Poison
Skeleton Army Ice Wizard Sparky
Lightning
Baby Dragon Ice Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Electro Giant Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Baby Dragon Electro Giant Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Ice Wizard Baby Dragon Lumberjack Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Tornado Ice Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Sparky Baby Dragon Ice Wizard Lumberjack
Skeleton Army
Sparky
Tornado
Zap Baby Dragon Electro Giant Sparky Ice Wizard
Baby Dragon
Tornado Zap Electro Giant Ice Wizard Lumberjack Sparky
Electro Giant
Tornado Baby Dragon Lumberjack Sparky
Ice Wizard
Zap Tornado Baby Dragon Lumberjack
Lumberjack
Zap Baby Dragon Electro Giant Ice Wizard Sparky
Sparky
Zap Tornado Skeleton Army Baby Dragon Electro Giant Lumberjack

Defense Synergies 3 15

Zap
Skeleton Army Tornado Baby Dragon Ice Wizard Lumberjack Sparky
Skeleton Army
Zap Ice Wizard Lumberjack Sparky
Tornado
Ice Wizard Sparky Zap Baby Dragon Electro Giant Sparky
Baby Dragon
Ice Wizard Zap Tornado Lumberjack
Electro Giant
Tornado Ice Wizard
Ice Wizard
Tornado Baby Dragon Zap Skeleton Army Electro Giant Lumberjack
Lumberjack
Zap Skeleton Army Baby Dragon Ice Wizard
Sparky
Tornado Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Sparky
Skeleton Army Lumberjack Sparky Zap Ice Wizard
Skeleton Army Tornado Lumberjack Sparky Ice Wizard
Skeleton Army Lumberjack Sparky Ice Wizard
Skeleton Army Tornado Lumberjack Sparky
Skeleton Army Tornado Zap Baby Dragon Ice Wizard Lumberjack
Tornado Zap Baby Dragon Ice Wizard
Zap Baby Dragon Electro Giant Sparky
Sparky Skeleton Army Tornado Ice Wizard Lumberjack
Skeleton Army Tornado Ice Wizard Lumberjack Sparky
Skeleton Army Ice Wizard Zap Tornado Baby Dragon Electro Giant Lumberjack
Zap Tornado Baby Dragon Ice Wizard
Skeleton Army Lumberjack Sparky Zap Ice Wizard
Skeleton Army Sparky Zap Tornado Baby Dragon Lumberjack
Skeleton Army Sparky Lumberjack
Skeleton Army Tornado Zap Electro Giant Lumberjack Sparky
Sparky Skeleton Army Tornado Lumberjack
Zap Skeleton Army Tornado Baby Dragon Ice Wizard Lumberjack
Zap Tornado Baby Dragon Ice Wizard Lumberjack
Sparky Tornado Lumberjack
Skeleton Army Baby Dragon Electro Giant Lumberjack Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Electro Giant Sparky
Zap Baby Dragon Lumberjack
Skeleton Army Lumberjack Zap Sparky
Skeleton Army Lumberjack Zap Tornado Sparky
Skeleton Army Lumberjack Sparky
Electro Giant Zap Tornado Baby Dragon Ice Wizard
Skeleton Army Sparky Ice Wizard Lumberjack
Skeleton Army Lumberjack Sparky
Zap Skeleton Army Tornado Baby Dragon Sparky
Skeleton Army Sparky
Lumberjack Sparky
Skeleton Army Zap Tornado Electro Giant
Skeleton Army Lumberjack Sparky
Skeleton Army Baby Dragon Electro Giant Sparky
Skeleton Army Electro Giant Sparky Zap Tornado Baby Dragon Lumberjack
Zap Baby Dragon Electro Giant Ice Wizard Sparky
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Zap Tornado Baby Dragon Ice Wizard
Baby Dragon Sparky
Sparky
Zap Baby Dragon Sparky
Electro Giant Zap Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Ice Wizard
Zap Tornado
Tornado Lumberjack Sparky
Zap Tornado Sparky
Zap Tornado Baby Dragon
Baby Dragon Sparky
Baby Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Baby Dragon Sparky
Tornado Sparky
Sparky
Zap Baby Dragon Sparky
Zap Tornado Baby Dragon Electro Giant
Baby Dragon Sparky
Tornado
Tornado Sparky
Zap Baby Dragon
Zap Tornado Electro Giant Baby Dragon Ice Wizard Sparky
Zap Tornado Baby Dragon Ice Wizard Sparky
Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Electro Giant Ice Wizard Sparky
Zap Electro Giant
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Skeleton Army
Zap Tornado Baby Dragon Ice Wizard
Baby Dragon Lumberjack Sparky
Zap Baby Dragon
Zap Tornado Electro Giant Sparky
Sparky
Zap Electro Giant Tornado Baby Dragon Sparky
Zap Tornado
Zap Tornado Baby Dragon Electro Giant Sparky
Sparky
Sparky

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