My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Golem Ice Wizard Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Skeleton Army Witch Night Witch
Zap
Firecracker Skeleton Army Witch Night Witch
Barbarian Barrel
Firecracker Skeleton Army Witch Ice Wizard Magic Archer Night Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch Night Witch
Royal Delivery
Firecracker Skeleton Army Witch Ice Wizard Magic Archer Night Witch
Fireball
Firecracker Skeleton Army Witch Ice Wizard Magic Archer Night Witch
Poison
Firecracker Skeleton Army Witch Ice Wizard Magic Archer Night Witch
Lightning
Witch Ice Wizard Magic Archer Night Witch
Rocket
Witch Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Ice Wizard Magic Archer Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Witch Golem Ice Wizard Magic Archer Night Witch
Firecracker
Zap Golem
Skeleton Army
Witch
Zap Golem
Golem
Night Witch Zap Firecracker Witch Ice Wizard Magic Archer
Ice Wizard
Zap Golem
Magic Archer
Zap Golem
Night Witch
Golem Zap

Defense Synergies 0 14

Zap
Firecracker Skeleton Army Witch Ice Wizard Magic Archer Night Witch
Firecracker
Zap Skeleton Army Ice Wizard Night Witch
Skeleton Army
Zap Firecracker Ice Wizard Magic Archer
Witch
Zap Ice Wizard
Golem
Ice Wizard
Zap Firecracker Skeleton Army Witch Night Witch
Magic Archer
Zap Skeleton Army Night Witch
Night Witch
Zap Firecracker Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer
Skeleton Army Zap Firecracker Witch Ice Wizard Night Witch
Skeleton Army Witch Ice Wizard Night Witch
Skeleton Army Witch Night Witch Firecracker Ice Wizard
Firecracker Skeleton Army
Skeleton Army Zap Firecracker Ice Wizard Magic Archer Night Witch
Zap Firecracker Witch Ice Wizard Magic Archer Night Witch
Zap Magic Archer
Witch Skeleton Army Ice Wizard Night Witch
Skeleton Army Firecracker Ice Wizard Night Witch
Skeleton Army Witch Ice Wizard Zap Firecracker Magic Archer Night Witch
Zap Firecracker Witch Ice Wizard Magic Archer Night Witch
Skeleton Army Night Witch Zap Witch Ice Wizard
Skeleton Army Zap Firecracker Witch Magic Archer Night Witch
Skeleton Army
Skeleton Army Zap
Firecracker Skeleton Army Witch Night Witch
Zap Firecracker Skeleton Army Witch Ice Wizard Magic Archer Night Witch
Zap Witch Firecracker Ice Wizard Magic Archer
Skeleton Army Firecracker Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch
Zap Firecracker Magic Archer
Skeleton Army Zap Witch
Skeleton Army Zap Night Witch
Skeleton Army Witch Night Witch
Firecracker Zap Witch Ice Wizard Magic Archer
Skeleton Army Witch Ice Wizard Night Witch
Skeleton Army
Zap Firecracker Skeleton Army Witch Magic Archer
Witch Skeleton Army
Witch
Skeleton Army Zap
Skeleton Army Witch Night Witch
Firecracker Skeleton Army Witch Magic Archer
Skeleton Army Witch Zap Firecracker Magic Archer Night Witch
Zap Firecracker Witch Ice Wizard Magic Archer
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Zap Ice Wizard Magic Archer
Magic Archer
Firecracker
Zap Firecracker Magic Archer
Firecracker Zap Witch Ice Wizard Magic Archer
Firecracker Witch Magic Archer
Zap Firecracker Ice Wizard Magic Archer
Zap Firecracker
Night Witch
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Witch Magic Archer
Magic Archer Firecracker
Night Witch
Zap Firecracker Magic Archer
Zap Firecracker Witch Magic Archer
Magic Archer Night Witch
Zap
Zap Firecracker Witch Ice Wizard Magic Archer
Witch
Firecracker Zap Witch Ice Wizard Magic Archer
Zap Witch Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Witch Ice Wizard Magic Archer Night Witch
Zap Firecracker Witch
Night Witch
Zap Magic Archer Night Witch
Zap Firecracker Magic Archer
Firecracker Magic Archer
Zap Skeleton Army Witch Magic Archer Night Witch
Zap Firecracker Witch Ice Wizard Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker
Zap Firecracker Witch Magic Archer
Firecracker Zap Witch Magic Archer
Zap Firecracker Witch Magic Archer
Firecracker

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