My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Barrel Skeleton Army
Zap
Bats Goblin Gang Skeleton Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Barrel Skeleton Army Electro Wizard
The Log
Goblin Gang Skeleton Barrel Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Barrel Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Barrel Skeleton Army Electro Wizard
Fireball
Goblin Gang Skeleton Barrel Skeleton Army Electro Wizard
Poison
Bats Goblin Gang Skeleton Barrel Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Barrel Skeleton Army Electro Wizard Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap
Zap
Electro Wizard Bats Skeleton Barrel Mega Knight
Goblin Gang
Skeleton Barrel
Skeleton Barrel
Bats Zap Goblin Gang Mega Knight
Skeleton Army
Electro Wizard
Zap Mega Knight
Goblin Machine
Mega Knight
Bats Zap Skeleton Barrel Electro Wizard

Defense Synergies 2 11

Bats
Zap Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Gang Skeleton Barrel Skeleton Army
Goblin Gang
Zap Skeleton Army Electro Wizard
Skeleton Barrel
Zap Mega Knight
Skeleton Army
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Skeleton Army Mega Knight
Goblin Machine
Mega Knight
Zap Bats Skeleton Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Electro Wizard
Skeleton Army Bats Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Bats Goblin Gang Electro Wizard Mega Knight
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Zap Electro Wizard Mega Knight
Bats Electro Wizard Zap Goblin Gang
Zap Skeleton Barrel Electro Wizard Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Mega Knight
Bats Goblin Gang Skeleton Army Electro Wizard Zap Mega Knight
Bats Zap Goblin Gang Electro Wizard
Skeleton Army Mega Knight Bats Zap Goblin Gang Electro Wizard
Skeleton Army Mega Knight Bats Zap Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Electro Wizard Mega Knight
Skeleton Army Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Skeleton Army Electro Wizard
Mega Knight Bats Zap Goblin Gang Skeleton Army Electro Wizard
Zap Bats Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Skeleton Barrel Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Zap Electro Wizard
Goblin Gang Skeleton Army Mega Knight Bats Zap Electro Wizard
Goblin Gang Skeleton Army Mega Knight
Bats Zap Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Skeleton Army Bats Electro Wizard
Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Bats Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Goblin Gang
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Electro Wizard Bats Zap
Bats Mega Knight Zap Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Electro Wizard
Skeleton Barrel
Skeleton Barrel
Zap Mega Knight
Bats Zap Skeleton Barrel Goblin Machine
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Goblin Gang Electro Wizard
Zap Skeleton Barrel Electro Wizard Goblin Machine
Zap
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel Mega Knight
Bats
Zap Skeleton Barrel Electro Wizard Goblin Machine Mega Knight
Zap Skeleton Barrel Goblin Machine Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Goblin Machine Mega Knight
Zap Skeleton Barrel Electro Wizard
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel
Bats Zap Electro Wizard
Zap Electro Wizard Bats Skeleton Barrel
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Skeleton Barrel Electro Wizard Bats Goblin Gang Skeleton Army
Zap Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Zap Skeleton Barrel
Zap
Mega Knight
Zap Bats Goblin Gang Electro Wizard
Bats Zap Electro Wizard
Zap Skeleton Barrel Electro Wizard Mega Knight
Mega Knight

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