My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Musketeer Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Skeleton Dragons Barbarians Musketeer Battle Ram
Zap
Battle Ram
Barbarian Barrel
Barbarians Musketeer Battle Ram Bomb Tower
The Log
Barbarians Musketeer Battle Ram
Earthquake
Barbarians Bomb Tower
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Barbarians Musketeer Battle Ram P.E.K.K.A
Fireball
Skeleton Dragons Barbarians Musketeer Battle Ram Bomb Tower
Poison
Skeleton Dragons Barbarians Musketeer Bomb Tower
Lightning
Skeleton Dragons Musketeer Battle Ram Bomb Tower
Rocket
Barbarians Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Skeleton Dragons Musketeer Battle Ram Bomb Tower Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Earthquake Skeleton Dragons Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Battle Ram P.E.K.K.A Skeleton Dragons Musketeer
Skeleton Dragons
Zap P.E.K.K.A
Barbarians
Earthquake
Zap Battle Ram P.E.K.K.A
Musketeer
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Earthquake Musketeer P.E.K.K.A
Bomb Tower
P.E.K.K.A
Zap Skeleton Dragons Earthquake Musketeer Battle Ram

Defense Synergies 2 12

Zap
Skeleton Dragons Bomb Tower Barbarians Earthquake Musketeer P.E.K.K.A
Skeleton Dragons
Zap Barbarians Earthquake Musketeer Bomb Tower P.E.K.K.A
Barbarians
Zap Skeleton Dragons
Earthquake
Zap Skeleton Dragons Bomb Tower
Musketeer
Zap Skeleton Dragons Bomb Tower P.E.K.K.A
Battle Ram
Bomb Tower
Zap Skeleton Dragons Earthquake Musketeer
P.E.K.K.A
Zap Skeleton Dragons Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Skeleton Dragons Musketeer
Barbarians Bomb Tower P.E.K.K.A Zap Skeleton Dragons Musketeer
Barbarians Bomb Tower P.E.K.K.A Skeleton Dragons Musketeer
Barbarians Bomb Tower P.E.K.K.A Skeleton Dragons Musketeer
Barbarians Earthquake Bomb Tower P.E.K.K.A
Zap Skeleton Dragons Earthquake Musketeer Bomb Tower
Skeleton Dragons Musketeer Zap Bomb Tower
Earthquake Zap Skeleton Dragons Barbarians Musketeer Bomb Tower P.E.K.K.A
Barbarians P.E.K.K.A Musketeer Bomb Tower
Barbarians Musketeer
Skeleton Dragons Barbarians Zap Earthquake Musketeer Bomb Tower
Skeleton Dragons Musketeer Zap
Barbarians Bomb Tower P.E.K.K.A Zap Skeleton Dragons Earthquake Musketeer
Bomb Tower Zap Skeleton Dragons Barbarians Earthquake P.E.K.K.A
Barbarians P.E.K.K.A Bomb Tower
Barbarians Bomb Tower Zap P.E.K.K.A
Barbarians Bomb Tower Skeleton Dragons Musketeer P.E.K.K.A
Bomb Tower Zap Skeleton Dragons Barbarians Musketeer
Zap Earthquake Bomb Tower Skeleton Dragons Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer Bomb Tower
Skeleton Dragons Barbarians Earthquake Musketeer Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Zap Skeleton Dragons Musketeer Bomb Tower
Barbarians P.E.K.K.A Zap Musketeer Bomb Tower
P.E.K.K.A Zap Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer
Skeleton Dragons Zap Musketeer Bomb Tower
P.E.K.K.A Barbarians Musketeer Bomb Tower
P.E.K.K.A Barbarians Bomb Tower
Zap P.E.K.K.A Skeleton Dragons Barbarians Bomb Tower
P.E.K.K.A Skeleton Dragons Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer Bomb Tower
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Bomb Tower
Skeleton Dragons Barbarians Musketeer Bomb Tower
Barbarians Zap Skeleton Dragons Musketeer Bomb Tower P.E.K.K.A
Zap Skeleton Dragons Barbarians Earthquake Musketeer Bomb Tower P.E.K.K.A
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Skeleton Dragons Musketeer
Zap Skeleton Dragons Musketeer
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons Barbarians Musketeer
Zap Skeleton Dragons Earthquake
Skeleton Dragons Zap Musketeer
Skeleton Dragons Earthquake Musketeer
Earthquake Zap Skeleton Dragons
Zap Skeleton Dragons
Musketeer
Zap Skeleton Dragons Earthquake Musketeer
Zap Skeleton Dragons Musketeer
Earthquake Skeleton Dragons Musketeer
Earthquake Skeleton Dragons Musketeer
Earthquake Zap Skeleton Dragons Musketeer
Earthquake Zap Skeleton Dragons Musketeer
Earthquake Skeleton Dragons Musketeer
Earthquake
Skeleton Dragons
Zap Skeleton Dragons Earthquake Musketeer
Zap Skeleton Dragons Earthquake
Skeleton Dragons Earthquake Musketeer
Skeleton Dragons
Musketeer
Earthquake Zap Skeleton Dragons Barbarians Musketeer
Zap Earthquake Skeleton Dragons
Zap Skeleton Dragons Earthquake Musketeer
Zap Skeleton Dragons Musketeer
Zap Skeleton Dragons Musketeer
Zap Skeleton Dragons Musketeer
Zap Skeleton Dragons Musketeer
Zap Skeleton Dragons Earthquake Musketeer
Zap Skeleton Dragons
P.E.K.K.A
Earthquake
Zap Earthquake Barbarians Musketeer
Zap Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Zap Skeleton Dragons Earthquake Musketeer
Zap
Skeleton Dragons Musketeer P.E.K.K.A
Zap Skeleton Dragons Musketeer
Zap Skeleton Dragons Musketeer
Zap Musketeer
P.E.K.K.A
Skeleton Dragons

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