My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Prince
Giant Snowball
Skeleton Dragons Barbarians Battle Ram
Zap
Battle Ram Prince
Barbarian Barrel
Barbarians Battle Ram Wizard
The Log
Barbarians Mini P.E.K.K.A Battle Ram Prince
Earthquake
Barbarians
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Barbarians Mini P.E.K.K.A Battle Ram Wizard Prince
Fireball
Skeleton Dragons Barbarians Battle Ram Wizard
Poison
Skeleton Dragons Barbarians Wizard
Lightning
Skeleton Dragons Mini P.E.K.K.A Battle Ram Wizard Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Dragons Mini P.E.K.K.A Battle Ram Barbarians Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Skeleton Dragons Mini P.E.K.K.A Battle Ram

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Giant Prince Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons
Zap Mini P.E.K.K.A Giant Prince
Barbarians
Mini P.E.K.K.A
Giant Zap Skeleton Dragons Wizard
Battle Ram
Zap
Giant
Zap Mini P.E.K.K.A Prince Skeleton Dragons Wizard
Wizard
Mini P.E.K.K.A Giant Prince
Prince
Zap Giant Skeleton Dragons Wizard

Defense Synergies 2 7

Zap
Skeleton Dragons Mini P.E.K.K.A Barbarians Prince
Skeleton Dragons
Zap Barbarians Mini P.E.K.K.A Prince
Barbarians
Zap Skeleton Dragons
Mini P.E.K.K.A
Zap Skeleton Dragons Wizard
Battle Ram
Giant
Wizard
Mini P.E.K.K.A Prince
Prince
Zap Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Wizard
Barbarians Mini P.E.K.K.A Zap Skeleton Dragons Prince
Barbarians Mini P.E.K.K.A Prince Skeleton Dragons
Barbarians Mini P.E.K.K.A Prince Skeleton Dragons
Barbarians Mini P.E.K.K.A Prince
Zap Skeleton Dragons
Skeleton Dragons Zap Wizard
Zap Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince
Skeleton Dragons Barbarians Zap Wizard
Skeleton Dragons Zap Wizard
Barbarians Mini P.E.K.K.A Prince Zap Skeleton Dragons Wizard
Wizard Zap Skeleton Dragons Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Zap Mini P.E.K.K.A Prince
Barbarians Wizard Skeleton Dragons Mini P.E.K.K.A Prince
Zap Skeleton Dragons Barbarians Wizard Prince
Zap Wizard Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A Prince
Skeleton Dragons Wizard Barbarians Mini P.E.K.K.A Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Prince
Zap Skeleton Dragons Mini P.E.K.K.A Wizard Prince
Barbarians Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap Barbarians
Barbarians Mini P.E.K.K.A Prince
Skeleton Dragons Wizard Zap
Mini P.E.K.K.A Prince Barbarians
Mini P.E.K.K.A Barbarians Prince
Zap Skeleton Dragons Barbarians Mini P.E.K.K.A Prince
Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A Prince
Zap Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Wizard
Wizard Skeleton Dragons Barbarians
Barbarians Zap Skeleton Dragons Mini P.E.K.K.A Prince
Zap Skeleton Dragons Barbarians Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians Prince
Wizard Zap Skeleton Dragons
Skeleton Dragons Wizard Zap
Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Mini P.E.K.K.A Prince
Zap Skeleton Dragons Wizard Prince
Zap Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons Prince
Zap Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A
Zap Skeleton Dragons Mini P.E.K.K.A Wizard Prince
Zap Skeleton Dragons Wizard
Skeleton Dragons Prince
Skeleton Dragons Wizard
Prince
Zap Skeleton Dragons Barbarians
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard Prince
Zap Skeleton Dragons
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Mini P.E.K.K.A
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons
Prince
Wizard
Zap Barbarians Prince
Zap Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A Wizard Prince
Zap Skeleton Dragons Wizard
Zap
Skeleton Dragons Prince
Zap Skeleton Dragons
Zap Skeleton Dragons
Zap Prince
Prince
Skeleton Dragons Wizard

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