My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard P.E.K.K.A Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Skeleton King
Giant Snowball
Skeleton Dragons Night Witch Skeleton King
Zap
Night Witch Skeleton King
Barbarian Barrel
Wizard Night Witch Skeleton King
The Log
Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton Dragons Night Witch Skeleton King
Royal Delivery
Skeleton Dragons Wizard P.E.K.K.A Night Witch Skeleton King
Fireball
Skeleton Dragons Wizard Night Witch Skeleton King
Poison
Skeleton Dragons Wizard Night Witch Skeleton King
Lightning
Skeleton Dragons Wizard Night Witch Skeleton King
Rocket
Wizard Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Void Skeleton Dragons Night Witch Skeleton King Wizard P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Void Skeleton Dragons Night Witch

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void P.E.K.K.A Skeleton Dragons Golem Night Witch
Skeleton Dragons
Golem Zap P.E.K.K.A
Wizard
P.E.K.K.A Golem
Void
Zap
P.E.K.K.A
Zap Skeleton Dragons Wizard Night Witch
Golem
Skeleton Dragons Night Witch Zap Wizard Skeleton King
Night Witch
Golem Zap P.E.K.K.A Skeleton King
Skeleton King
Golem Night Witch

Defense Synergies 1 7

Zap
Skeleton Dragons Void P.E.K.K.A Night Witch
Skeleton Dragons
Zap P.E.K.K.A Night Witch
Wizard
P.E.K.K.A Skeleton King
Void
Zap
P.E.K.K.A
Zap Skeleton Dragons Wizard
Golem
Night Witch
Zap Skeleton Dragons
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Wizard Void
P.E.K.K.A Zap Skeleton Dragons Night Witch
P.E.K.K.A Skeleton Dragons Void Night Witch
P.E.K.K.A Night Witch Skeleton Dragons Skeleton King
P.E.K.K.A
Zap Skeleton Dragons Night Witch
Skeleton Dragons Zap Wizard Void Night Witch
Zap Skeleton Dragons Void P.E.K.K.A
P.E.K.K.A Night Witch Skeleton King
Night Witch
Skeleton Dragons Zap Wizard Night Witch Skeleton King
Skeleton Dragons Zap Wizard Night Witch
P.E.K.K.A Night Witch Zap Skeleton Dragons Wizard
Wizard Zap Skeleton Dragons P.E.K.K.A Night Witch Skeleton King
P.E.K.K.A Skeleton King
Zap P.E.K.K.A
Wizard Skeleton Dragons P.E.K.K.A Night Witch
Zap Skeleton Dragons Wizard Night Witch
Zap Wizard Skeleton Dragons
P.E.K.K.A
Skeleton Dragons Wizard P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A
Void Zap Skeleton Dragons Wizard
P.E.K.K.A Zap
P.E.K.K.A Zap Night Witch
P.E.K.K.A Night Witch
Skeleton Dragons Wizard Zap
P.E.K.K.A Void Night Witch
P.E.K.K.A
Zap Void P.E.K.K.A Skeleton Dragons
P.E.K.K.A Skeleton Dragons
P.E.K.K.A
P.E.K.K.A Zap Void
P.E.K.K.A Wizard Night Witch Skeleton King
Wizard Skeleton Dragons
Zap Skeleton Dragons P.E.K.K.A Night Witch Skeleton King
Zap Skeleton Dragons Wizard P.E.K.K.A Skeleton King
Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Skeleton Dragons
Void Zap Skeleton Dragons
Skeleton Dragons Void
Skeleton Dragons Void
Wizard Zap Skeleton Dragons
Skeleton Dragons Wizard Zap
Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Void Zap Skeleton Dragons Wizard
Void Night Witch
Void Zap Skeleton Dragons Wizard
Void Zap Skeleton Dragons Wizard
Skeleton Dragons Void
Skeleton Dragons Void
Zap Skeleton Dragons
Zap Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Night Witch
Void Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard Void
Skeleton Dragons Void Night Witch
Skeleton Dragons Wizard Void
Void
Zap Skeleton Dragons Void
Zap Skeleton Dragons Wizard
Void Zap Skeleton Dragons Wizard
Void Zap Skeleton Dragons Wizard
Void Zap Skeleton Dragons
Zap Skeleton Dragons Wizard Void Night Witch
Zap Skeleton Dragons Wizard Void
Void Night Witch
Void Zap Skeleton Dragons Wizard Night Witch
Zap Void Skeleton Dragons
P.E.K.K.A
Wizard
Zap Void Night Witch
Zap Skeleton Dragons Wizard
Void Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard Skeleton King
Void Zap
Skeleton Dragons P.E.K.K.A
Zap Skeleton Dragons Skeleton King
Zap Skeleton Dragons Void
Void Zap
P.E.K.K.A
Skeleton Dragons Wizard Void
Void

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