My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Firecracker
Barbarian Barrel
Skeleton Barrel Firecracker Bomb Tower
The Log
Skeleton Barrel Firecracker
Earthquake
Firecracker Bomb Tower
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker
Fireball
Skeleton Barrel Firecracker Bomb Tower
Poison
Skeleton Barrel Firecracker Bomb Tower
Lightning
Bomb Tower Goblinstein
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Bomb Tower Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Barrel Firecracker Tornado Fireball Bomb Tower Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Barrel Firecracker Tornado

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Tornado Skeleton Barrel Mega Knight
Skeleton Barrel
Firecracker Fireball Zap Tornado Mega Knight
Firecracker
Zap Skeleton Barrel Tornado Mega Knight
Fireball
Zap Skeleton Barrel Tornado Mega Knight
Bomb Tower
Tornado
Zap Fireball Skeleton Barrel Firecracker Mega Knight
Mega Knight
Zap Skeleton Barrel Firecracker Fireball Tornado
Goblinstein

Defense Synergies 5 11

Zap
Fireball Bomb Tower Mega Knight Skeleton Barrel Firecracker Tornado
Skeleton Barrel
Zap Fireball Mega Knight
Firecracker
Zap Bomb Tower Tornado Mega Knight
Fireball
Zap Tornado Skeleton Barrel Bomb Tower Mega Knight
Bomb Tower
Zap Tornado Firecracker Fireball
Tornado
Fireball Bomb Tower Zap Firecracker Mega Knight
Mega Knight
Zap Skeleton Barrel Firecracker Fireball Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Fireball
Bomb Tower Zap Firecracker Mega Knight
Bomb Tower Tornado Mega Knight
Bomb Tower Firecracker Mega Knight
Firecracker Fireball Bomb Tower Tornado Mega Knight
Fireball Tornado Zap Firecracker Bomb Tower Mega Knight
Tornado Zap Firecracker Fireball Bomb Tower
Zap Skeleton Barrel Fireball Bomb Tower Mega Knight
Bomb Tower Tornado
Tornado Firecracker Mega Knight
Zap Firecracker Fireball Bomb Tower Tornado Mega Knight
Zap Firecracker Fireball Tornado
Bomb Tower Mega Knight Zap Fireball
Fireball Bomb Tower Mega Knight Zap Firecracker Tornado
Bomb Tower Mega Knight
Bomb Tower Tornado Zap Fireball Mega Knight
Bomb Tower Mega Knight Firecracker Fireball Tornado
Fireball Bomb Tower Mega Knight Zap Firecracker Tornado
Zap Bomb Tower Tornado Firecracker Fireball Mega Knight
Bomb Tower Tornado
Mega Knight Firecracker Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball
Fireball Zap Skeleton Barrel Firecracker Bomb Tower Mega Knight
Mega Knight Zap Bomb Tower
Mega Knight Zap Fireball Tornado
Mega Knight
Firecracker Fireball Zap Skeleton Barrel Bomb Tower Tornado
Fireball Bomb Tower
Mega Knight Bomb Tower
Zap Mega Knight Firecracker Fireball Bomb Tower Tornado
Mega Knight Bomb Tower
Mega Knight Zap Fireball Tornado
Mega Knight Fireball Bomb Tower
Firecracker Fireball Bomb Tower Mega Knight
Zap Firecracker Fireball Bomb Tower Tornado
Mega Knight Zap Firecracker Fireball Bomb Tower
Zap Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker
Firecracker Fireball Zap Skeleton Barrel Tornado
Skeleton Barrel Fireball
Skeleton Barrel Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap Skeleton Barrel Tornado
Firecracker Tornado
Fireball Zap Skeleton Barrel Firecracker Tornado
Fireball Zap Skeleton Barrel Firecracker Tornado
Fireball Tornado
Firecracker Zap Skeleton Barrel Fireball Tornado
Fireball Zap Firecracker Tornado
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Zap Skeleton Barrel Firecracker Fireball
Zap Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball Mega Knight
Fireball Tornado
Zap Skeleton Barrel Firecracker Fireball Mega Knight
Zap Skeleton Barrel Firecracker Fireball Tornado Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Zap Skeleton Barrel Fireball
Zap Firecracker Tornado Fireball Mega Knight
Firecracker Fireball Zap Skeleton Barrel Tornado
Fireball Zap Skeleton Barrel Tornado Mega Knight
Fireball Zap Skeleton Barrel Firecracker Tornado
Zap Firecracker Fireball Tornado
Zap Skeleton Barrel Firecracker Fireball
Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Skeleton Barrel Fireball
Fireball Zap Firecracker Tornado
Fireball
Fireball Firecracker Mega Knight
Zap Skeleton Barrel Firecracker Fireball
Zap Fireball Tornado
Firecracker Mega Knight
Zap Firecracker Fireball Tornado
Firecracker Zap Fireball Tornado
Zap Skeleton Barrel Firecracker Fireball Tornado Mega Knight
Fireball Firecracker Mega Knight

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