My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Furnace Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Clone Night Witch
Giant Snowball
Skeleton Barrel Furnace Skeleton Army Clone Night Witch
Zap
Skeleton Barrel Firecracker Furnace Skeleton Army Clone Night Witch
Barbarian Barrel
Skeleton Barrel Firecracker Furnace Skeleton Army Clone Night Witch
The Log
Skeleton Barrel Firecracker Furnace Skeleton Army Clone
Earthquake
Firecracker Furnace Skeleton Army Clone
Arrows
Skeleton Barrel Firecracker Furnace Skeleton Army Clone Night Witch
Royal Delivery
Skeleton Barrel Firecracker Skeleton Army Clone Night Witch
Fireball
Skeleton Barrel Firecracker Furnace Skeleton Army Clone Night Witch
Poison
Skeleton Barrel Firecracker Furnace Skeleton Army Clone Night Witch
Lightning
Furnace Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Barrel Firecracker Skeleton Army Clone Furnace Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Skeleton Barrel Furnace Golem Night Witch
Skeleton Barrel
Firecracker Clone Zap Furnace Golem
Firecracker
Zap Skeleton Barrel Golem
Furnace
Zap Skeleton Barrel Golem
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Golem Night Witch
Golem
Clone Night Witch Zap Skeleton Barrel Firecracker Furnace
Night Witch
Clone Golem Zap

Defense Synergies 0 8

Zap
Skeleton Barrel Firecracker Furnace Skeleton Army Night Witch
Skeleton Barrel
Zap
Firecracker
Zap Skeleton Army Night Witch
Furnace
Zap Skeleton Army
Skeleton Army
Zap Firecracker Furnace
Clone
Golem
Night Witch
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
Skeleton Army Zap Firecracker Furnace Night Witch
Furnace Skeleton Army Night Witch
Skeleton Army Night Witch Firecracker Furnace
Firecracker Skeleton Army
Skeleton Army Zap Firecracker Furnace Night Witch
Furnace Zap Firecracker Night Witch
Zap Skeleton Barrel
Furnace Skeleton Army Night Witch
Skeleton Army Firecracker Night Witch
Skeleton Army Zap Firecracker Furnace Night Witch
Zap Firecracker Furnace Night Witch
Furnace Skeleton Army Night Witch Zap
Skeleton Army Zap Firecracker Furnace Night Witch
Skeleton Army Furnace
Skeleton Army Zap Furnace
Firecracker Furnace Skeleton Army Night Witch
Zap Firecracker Furnace Skeleton Army Night Witch
Zap Furnace Firecracker
Skeleton Army Firecracker Furnace Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Furnace
Zap Skeleton Barrel Firecracker
Skeleton Army Zap Furnace
Skeleton Army Zap Night Witch
Skeleton Army Night Witch
Firecracker Furnace Zap Skeleton Barrel
Skeleton Army Furnace Night Witch
Skeleton Army
Zap Firecracker Skeleton Army
Skeleton Army
Skeleton Army Zap
Skeleton Army Night Witch
Firecracker Furnace Skeleton Army
Skeleton Army Zap Firecracker Furnace Night Witch
Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Zap Firecracker Furnace
Firecracker Zap Skeleton Barrel Furnace
Firecracker Furnace
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Night Witch
Firecracker Zap Skeleton Barrel
Zap Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Furnace
Zap Skeleton Barrel Firecracker Furnace
Skeleton Barrel Firecracker Furnace
Night Witch
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Night Witch
Zap Skeleton Barrel
Zap Firecracker Furnace
Firecracker Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Firecracker
Zap Firecracker Furnace Night Witch
Zap Skeleton Barrel Firecracker
Night Witch
Zap Night Witch
Zap Firecracker
Firecracker
Zap Skeleton Barrel Skeleton Army Night Witch
Zap Firecracker
Firecracker
Zap Skeleton Barrel Firecracker
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Skeleton Barrel Firecracker

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