My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Balloon
Giant Snowball
Skeleton Barrel Skeleton Army Balloon Lumberjack
Zap
Skeleton Barrel Firecracker Skeleton Army Balloon
Barbarian Barrel
Skeleton Barrel Firecracker Wizard Skeleton Army Lumberjack
The Log
Skeleton Barrel Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Wizard Skeleton Army Balloon Lumberjack
Fireball
Skeleton Barrel Firecracker Wizard Skeleton Army Balloon Lumberjack
Poison
Skeleton Barrel Firecracker Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Barrel Firecracker Skeleton Army Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Skeleton Barrel Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Balloon Skeleton Barrel Lumberjack
Skeleton Barrel
Firecracker Zap Mirror Balloon Lumberjack
Firecracker
Zap Skeleton Barrel Mirror Balloon Lumberjack
Wizard
Balloon Lumberjack
Mirror
Zap Skeleton Barrel Firecracker Skeleton Army Balloon Lumberjack
Skeleton Army
Mirror
Balloon
Zap Lumberjack Skeleton Barrel Firecracker Wizard Mirror
Lumberjack
Balloon Zap Skeleton Barrel Firecracker Wizard Mirror

Defense Synergies 2 11

Zap
Mirror Skeleton Barrel Firecracker Skeleton Army Lumberjack
Skeleton Barrel
Zap
Firecracker
Zap Mirror Skeleton Army Lumberjack
Wizard
Skeleton Army Lumberjack
Mirror
Zap Skeleton Army Firecracker Lumberjack
Skeleton Army
Mirror Zap Firecracker Wizard Lumberjack
Balloon
Lumberjack
Zap Firecracker Wizard Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Wizard
Skeleton Army Lumberjack Zap Firecracker
Skeleton Army Lumberjack
Skeleton Army Lumberjack Firecracker
Firecracker Skeleton Army Lumberjack
Skeleton Army Zap Firecracker Lumberjack
Zap Firecracker Wizard
Zap Skeleton Barrel
Skeleton Army Lumberjack
Skeleton Army Firecracker Lumberjack
Skeleton Army Zap Firecracker Wizard Lumberjack
Zap Firecracker Wizard
Skeleton Army Lumberjack Zap Wizard
Wizard Skeleton Army Zap Firecracker Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Wizard Firecracker Skeleton Army Lumberjack
Zap Firecracker Wizard Skeleton Army Lumberjack
Zap Wizard Firecracker Lumberjack
Lumberjack
Wizard Skeleton Army Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Skeleton Barrel Firecracker Wizard Lumberjack
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack
Firecracker Wizard Zap Skeleton Barrel
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Zap Firecracker Skeleton Army
Skeleton Army
Lumberjack
Skeleton Army Zap
Skeleton Army Wizard Lumberjack
Wizard Firecracker Skeleton Army
Skeleton Army Zap Firecracker Lumberjack
Zap Firecracker Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap Skeleton Barrel
Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Lumberjack
Firecracker Zap Skeleton Barrel Wizard
Zap Firecracker Wizard
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Wizard
Skeleton Barrel Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Wizard
Zap Skeleton Barrel
Zap Firecracker Wizard
Firecracker Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Firecracker
Zap Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Skeleton Barrel Skeleton Army
Zap Firecracker Wizard
Firecracker Wizard Lumberjack
Zap Skeleton Barrel Firecracker Wizard
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Skeleton Barrel Firecracker
Firecracker Wizard

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