My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Suspicious Bush Elixir Golem Zappies Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Giant Skeleton
Giant Snowball
Skeleton Barrel Zappies Lumberjack
Zap
Skeleton Barrel Zappies
Barbarian Barrel
Skeleton Barrel Elixir Golem Zappies Giant Skeleton Lumberjack
The Log
Skeleton Barrel Suspicious Bush Elixir Golem Zappies Giant Skeleton Lumberjack
Earthquake
Elixir Golem Zappies
Arrows
Skeleton Barrel Suspicious Bush Zappies
Royal Delivery
Skeleton Barrel Elixir Golem Zappies Giant Skeleton Lumberjack
Fireball
Skeleton Barrel Suspicious Bush Elixir Golem Zappies Lumberjack
Poison
Skeleton Barrel Suspicious Bush Elixir Golem Zappies
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Suspicious Bush Elixir Golem Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Skeleton Barrel Elixir Golem Zappies Lumberjack Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Suspicious Bush Skeleton Barrel Elixir Golem

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Skeleton Barrel Elixir Golem Zappies Giant Skeleton Lumberjack
Skeleton Barrel
Zap Elixir Golem Zappies Giant Skeleton Lightning Lumberjack
Suspicious Bush
Elixir Golem
Lightning Zap Skeleton Barrel Zappies Lumberjack
Zappies
Zap Skeleton Barrel Elixir Golem Giant Skeleton Lumberjack
Giant Skeleton
Zap Skeleton Barrel Zappies Lightning Lumberjack
Lightning
Elixir Golem Skeleton Barrel Giant Skeleton
Lumberjack
Zap Skeleton Barrel Elixir Golem Zappies Giant Skeleton

Defense Synergies 0 7

Zap
Skeleton Barrel Zappies Giant Skeleton Lumberjack
Skeleton Barrel
Zap
Suspicious Bush
Elixir Golem
Zappies
Zap Giant Skeleton Lumberjack
Giant Skeleton
Zap Zappies Lumberjack
Lightning
Lumberjack
Zap Zappies Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Skeleton Barrel Zappies
Lumberjack Zap Zappies
Lumberjack Zappies Giant Skeleton Lightning
Lumberjack Zappies
Lightning Giant Skeleton Lumberjack
Zap Zappies Lumberjack
Lightning Zap Zappies
Lightning Zap Skeleton Barrel Giant Skeleton
Zappies Lumberjack
Zappies Giant Skeleton Lumberjack
Zap Zappies Giant Skeleton Lumberjack
Zap Zappies
Lumberjack Zap Zappies Giant Skeleton Lightning
Zap Zappies Lumberjack
Zappies Lumberjack
Zap Zappies Lightning Lumberjack
Zappies Lumberjack
Zap Zappies Lumberjack
Zap Zappies Giant Skeleton Lumberjack
Zappies Lumberjack
Zappies Giant Skeleton Lumberjack
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Zappies Giant Skeleton
Zap Skeleton Barrel Lightning Lumberjack
Zappies Giant Skeleton Lumberjack Zap Lightning
Giant Skeleton Lightning Lumberjack Zap Zappies
Giant Skeleton Zappies Lumberjack
Zap Skeleton Barrel Zappies
Zappies Giant Skeleton Lightning Lumberjack
Giant Skeleton Zappies Lumberjack
Zap Giant Skeleton Lightning Zappies
Zappies
Zappies Giant Skeleton Lumberjack
Lightning Zap Giant Skeleton
Giant Skeleton Lightning Zappies Lumberjack
Zappies
Zappies Zap Giant Skeleton Lightning Lumberjack
Zap Zappies Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Giant Skeleton
Zap Skeleton Barrel
Lightning Skeleton Barrel Giant Skeleton
Lightning Skeleton Barrel Giant Skeleton
Zap
Zap Skeleton Barrel
Zap Skeleton Barrel Lightning
Zap Skeleton Barrel Lightning
Lightning Lumberjack
Lightning Zap Skeleton Barrel
Lightning Zap
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Lightning Zap Skeleton Barrel
Lightning Zap Skeleton Barrel
Lightning Skeleton Barrel
Lightning
Lightning
Lightning Zap Skeleton Barrel
Lightning Zap Skeleton Barrel
Lightning Giant Skeleton
Lightning
Lightning
Lightning Zap Skeleton Barrel
Zap
Zap Skeleton Barrel Lightning
Lightning Zap Skeleton Barrel
Lightning Zap Skeleton Barrel
Lightning Zap
Zap Lightning Skeleton Barrel Zappies
Lightning
Lightning Zap
Zap Lightning Zappies
Giant Skeleton
Lightning
Zap Skeleton Barrel Lightning Zappies
Lightning Zap Zappies
Lightning Lumberjack
Zap Skeleton Barrel Lightning
Lightning Zap Giant Skeleton
Zap Zappies Giant Skeleton Lightning
Zap Zappies Lightning
Lightning Zap Skeleton Barrel Giant Skeleton
Lightning

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