My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers
Giant Snowball
Skeleton Barrel Wall Breakers Witch
Zap
Skeleton Barrel Wall Breakers Witch
Barbarian Barrel
Skeleton Barrel Tesla Wall Breakers Witch
The Log
Skeleton Barrel Wall Breakers Witch
Earthquake
Tesla Witch
Arrows
Skeleton Barrel Wall Breakers Witch
Royal Delivery
Skeleton Barrel Wall Breakers Witch
Fireball
Skeleton Barrel Tesla Wall Breakers Witch
Poison
Skeleton Barrel Witch
Lightning
Tesla Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Skeleton Barrel Tesla Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Skeleton Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Skeleton Barrel Wall Breakers Witch The Log Mega Knight
Skeleton Barrel
Zap Wall Breakers Witch Mega Knight
Tesla
Wall Breakers
Zap Skeleton Barrel The Log Mega Knight
Witch
Zap Skeleton Barrel Mega Knight
The Log
Zap Wall Breakers Mega Knight
Mega Knight
Zap Skeleton Barrel Wall Breakers Witch The Log
Goblinstein

Defense Synergies 2 8

Zap
Mega Knight Skeleton Barrel Tesla Witch The Log
Skeleton Barrel
Zap Mega Knight
Tesla
The Log Zap
Wall Breakers
Witch
Zap The Log Mega Knight
The Log
Tesla Zap Witch Mega Knight
Mega Knight
Zap Skeleton Barrel Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Tesla The Log
Zap Tesla Witch The Log Mega Knight
Tesla Witch Mega Knight
Tesla Witch Mega Knight
The Log Mega Knight
The Log Zap Tesla Mega Knight
Tesla Zap Witch
Zap Skeleton Barrel Tesla The Log Mega Knight
Tesla Witch
Tesla Mega Knight
Witch Zap Tesla The Log Mega Knight
Tesla Zap Witch
Tesla Mega Knight Zap Witch The Log
Mega Knight Zap Tesla Witch The Log
Tesla Mega Knight
Zap Tesla The Log Mega Knight
Tesla Mega Knight Witch
Tesla Mega Knight Zap Witch The Log
Zap Witch The Log Tesla Mega Knight
Tesla
Mega Knight Tesla Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Witch
Zap Skeleton Barrel Tesla The Log Mega Knight
Mega Knight Zap Witch The Log
Mega Knight Zap Tesla The Log
Tesla Witch Mega Knight
Zap Skeleton Barrel Tesla Witch
Tesla Witch
Mega Knight Tesla
Zap Mega Knight Witch The Log
Witch Tesla
Mega Knight Tesla Witch
Mega Knight Zap The Log
Mega Knight Tesla Witch
Tesla Witch Mega Knight
Tesla Witch Zap The Log
Mega Knight Zap Tesla Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Zap The Log Mega Knight
Zap Skeleton Barrel Witch
Witch The Log
The Log Zap Skeleton Barrel
The Log Zap Skeleton Barrel
Zap Skeleton Barrel The Log
Zap
Skeleton Barrel The Log
Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel Witch The Log
Skeleton Barrel The Log Mega Knight
Zap Skeleton Barrel The Log Mega Knight
Zap Skeleton Barrel Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap Skeleton Barrel The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Skeleton Barrel Witch
Zap Skeleton Barrel Witch The Log Mega Knight
Zap Skeleton Barrel The Log
Zap Witch
Zap Skeleton Barrel Witch
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Skeleton Barrel Witch
Zap Witch
The Log
Mega Knight
The Log Zap Skeleton Barrel
Zap
Mega Knight
Zap Witch The Log
Zap Witch
Zap Skeleton Barrel Witch The Log Mega Knight
Mega Knight

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