My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince
Giant Snowball
Archers
Zap
Archers Firecracker Prince
Barbarian Barrel
Archers Firecracker
The Log
Archers Firecracker Mini P.E.K.K.A Prince
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Prince
Fireball
Archers Firecracker
Poison
Archers Firecracker
Lightning
Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Giant Snowball Archers Firecracker Mini P.E.K.K.A Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Giant Snowball Archers

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Prince Giant Snowball Archers Mini P.E.K.K.A Golem
Giant Snowball
Zap Archers Firecracker Mirror Prince Golem
Archers
Zap Giant Snowball Mini P.E.K.K.A Prince Golem
Firecracker
Zap Giant Snowball Mini P.E.K.K.A Mirror Prince Golem
Mini P.E.K.K.A
Zap Archers Firecracker Mirror Golem
Mirror
Zap Giant Snowball Firecracker Mini P.E.K.K.A
Prince
Zap Giant Snowball Archers Firecracker Golem
Golem
Zap Giant Snowball Archers Firecracker Mini P.E.K.K.A Prince

Defense Synergies 3 14

Zap
Mini P.E.K.K.A Mirror Giant Snowball Archers Firecracker Prince
Giant Snowball
Mirror Zap Archers Firecracker Mini P.E.K.K.A Prince
Archers
Zap Giant Snowball Firecracker Mini P.E.K.K.A
Firecracker
Zap Giant Snowball Archers Mini P.E.K.K.A Mirror Prince
Mini P.E.K.K.A
Zap Giant Snowball Archers Firecracker Mirror
Mirror
Zap Giant Snowball Firecracker Mini P.E.K.K.A
Prince
Zap Giant Snowball Firecracker
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Zap Firecracker Prince
Mini P.E.K.K.A Prince Giant Snowball Archers
Mini P.E.K.K.A Prince Firecracker
Firecracker Mini P.E.K.K.A Prince
Zap Giant Snowball Archers Firecracker
Giant Snowball Zap Archers Firecracker
Zap
Mini P.E.K.K.A Prince
Giant Snowball Archers Firecracker Mini P.E.K.K.A Prince
Archers Zap Giant Snowball Firecracker
Zap Giant Snowball Archers Firecracker
Mini P.E.K.K.A Prince Zap Giant Snowball
Zap Giant Snowball Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Giant Snowball Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince
Zap Giant Snowball Archers Firecracker Prince
Zap Giant Snowball Archers Firecracker
Mini P.E.K.K.A Prince
Giant Snowball Archers Firecracker Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Snowball Archers Prince
Zap Giant Snowball Archers Firecracker Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap
Mini P.E.K.K.A Prince
Firecracker Zap Giant Snowball Archers
Mini P.E.K.K.A Prince Archers
Mini P.E.K.K.A Prince
Zap Giant Snowball Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Giant Snowball Prince
Mini P.E.K.K.A Prince
Archers Firecracker
Zap Archers Firecracker Mini P.E.K.K.A Prince
Zap Giant Snowball Archers Firecracker Mini P.E.K.K.A
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Giant Snowball
Firecracker Prince
Zap Giant Snowball Firecracker
Firecracker Zap Giant Snowball
Archers Firecracker
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker
Giant Snowball Mini P.E.K.K.A Prince
Firecracker Zap Prince
Zap Giant Snowball Archers Firecracker
Giant Snowball Firecracker
Firecracker
Zap Giant Snowball Firecracker Prince
Zap Giant Snowball Firecracker
Firecracker
Giant Snowball
Mini P.E.K.K.A
Zap Giant Snowball Archers Firecracker Mini P.E.K.K.A Prince
Zap Giant Snowball Firecracker
Prince
Giant Snowball
Prince
Zap Giant Snowball
Zap Giant Snowball Firecracker
Firecracker Zap Giant Snowball
Zap Giant Snowball Prince
Zap Firecracker
Zap Giant Snowball Archers Firecracker
Zap Giant Snowball Firecracker
Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball
Zap Giant Snowball Firecracker
Prince
Giant Snowball Firecracker
Zap Archers Prince
Zap Giant Snowball Archers Firecracker
Firecracker Mini P.E.K.K.A Prince
Zap Giant Snowball Firecracker
Zap Giant Snowball
Firecracker Prince
Zap Giant Snowball Firecracker
Firecracker Zap Giant Snowball
Zap Giant Snowball Firecracker Prince
Prince
Firecracker

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