My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Musketeer Hog Rider Witch
Zap
Archers Cannon Witch
Barbarian Barrel
Archers Knight Cannon Musketeer Witch
The Log
Archers Cannon Musketeer Hog Rider Witch
Earthquake
Archers Cannon Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Musketeer Hog Rider Witch
Fireball
Archers Cannon Musketeer Hog Rider Witch
Poison
Archers Cannon Musketeer Witch
Lightning
Knight Cannon Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Archers Knight Cannon Musketeer Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Giant Snowball Archers Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Snowball Archers Knight Musketeer Witch
Giant Snowball
Hog Rider Zap Archers Knight Musketeer Witch
Archers
Knight Zap Giant Snowball Hog Rider
Knight
Archers Musketeer Hog Rider Zap Giant Snowball Witch
Cannon
Musketeer
Knight Hog Rider Zap Giant Snowball
Hog Rider
Zap Giant Snowball Knight Musketeer Archers Witch
Witch
Zap Giant Snowball Knight Hog Rider

Defense Synergies 5 14

Zap
Cannon Giant Snowball Archers Knight Musketeer Witch
Giant Snowball
Zap Archers Knight Cannon Musketeer Witch
Archers
Knight Zap Giant Snowball Cannon Witch
Knight
Archers Cannon Musketeer Zap Giant Snowball Witch
Cannon
Zap Knight Musketeer Giant Snowball Archers Witch
Musketeer
Knight Cannon Zap Giant Snowball
Hog Rider
Witch
Zap Giant Snowball Archers Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer
Zap Knight Cannon Musketeer Witch
Cannon Witch Giant Snowball Archers Knight Musketeer
Cannon Witch Knight Musketeer
Zap Giant Snowball Archers Cannon Musketeer
Giant Snowball Musketeer Zap Archers Cannon Witch
Zap Cannon Musketeer
Cannon Witch Musketeer
Knight Giant Snowball Archers Cannon Musketeer
Archers Witch Zap Giant Snowball Knight Cannon Musketeer
Musketeer Zap Giant Snowball Archers Witch
Cannon Zap Giant Snowball Knight Musketeer Witch
Zap Giant Snowball Cannon Witch
Knight Cannon
Zap Giant Snowball Cannon
Knight Cannon Musketeer Witch
Cannon Zap Giant Snowball Archers Knight Musketeer Witch
Zap Giant Snowball Witch Archers Knight Cannon Musketeer
Cannon Musketeer
Giant Snowball Archers Knight Cannon Musketeer Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Giant Snowball Archers Witch
Zap Giant Snowball Archers Knight Musketeer
Zap Knight Musketeer Witch
Zap Knight Musketeer
Knight Cannon Musketeer Witch
Zap Giant Snowball Archers Musketeer Witch
Archers Knight Musketeer Witch
Knight
Zap Giant Snowball Knight Witch
Witch Cannon Musketeer
Knight Musketeer Witch
Zap Giant Snowball
Knight Cannon Witch
Archers Cannon Musketeer Witch
Witch Zap Archers Knight Musketeer
Zap Giant Snowball Archers Cannon Musketeer Witch
Zap Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Giant Snowball Musketeer
Knight Musketeer
Zap Giant Snowball
Zap Giant Snowball Musketeer Witch
Archers Musketeer Witch
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Musketeer
Zap Knight Musketeer
Zap Giant Snowball Archers Musketeer
Giant Snowball Knight Musketeer
Musketeer
Zap Giant Snowball Musketeer
Zap Giant Snowball Musketeer Witch
Musketeer
Giant Snowball
Zap Giant Snowball Archers Musketeer
Zap Giant Snowball Witch
Musketeer
Giant Snowball
Musketeer
Zap Giant Snowball Musketeer
Zap Giant Snowball Witch
Witch
Zap Giant Snowball Musketeer Witch
Zap Giant Snowball Musketeer Witch
Zap Musketeer
Zap Giant Snowball Archers Musketeer Witch
Zap Giant Snowball Musketeer Witch
Giant Snowball
Zap Giant Snowball Musketeer
Zap Giant Snowball
Giant Snowball
Zap Archers Musketeer Witch
Zap Giant Snowball Archers Musketeer Witch
Knight Musketeer
Zap Giant Snowball Musketeer
Zap Giant Snowball
Musketeer
Zap Giant Snowball Musketeer Witch
Zap Giant Snowball Musketeer Witch
Zap Giant Snowball Musketeer Witch

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