My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows Fireball Freeze Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Fireball
Inferno Tower
Poison
Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows Fireball Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Fireball Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Arrows Fireball Freeze Poison Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Giant Snowball Arrows Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Snowball Freeze Poison
Giant Snowball
Zap Fireball Poison
Arrows
Zap Fireball Freeze Lightning
Fireball
Zap Arrows Giant Snowball Freeze
Inferno Tower
Freeze
Zap Arrows Fireball Poison
Poison
Zap Giant Snowball Freeze
Lightning
Arrows

Defense Synergies 1 12

Zap
Fireball Giant Snowball Arrows Inferno Tower Poison
Giant Snowball
Zap Inferno Tower Poison
Arrows
Zap Fireball Inferno Tower Lightning
Fireball
Zap Arrows Inferno Tower Freeze
Inferno Tower
Zap Giant Snowball Arrows Fireball Poison
Freeze
Fireball
Poison
Zap Giant Snowball Inferno Tower
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Inferno Tower
Inferno Tower Zap
Inferno Tower Giant Snowball Freeze Lightning
Inferno Tower
Lightning Arrows Fireball Poison
Arrows Fireball Freeze Zap Giant Snowball
Giant Snowball Inferno Tower Lightning Zap Arrows Fireball Freeze Poison
Lightning Zap Arrows Fireball Inferno Tower Poison
Inferno Tower
Giant Snowball Inferno Tower
Poison Zap Giant Snowball Arrows Fireball Freeze
Arrows Inferno Tower Zap Giant Snowball Fireball Poison
Inferno Tower Zap Giant Snowball Fireball Freeze Lightning
Fireball Zap Giant Snowball Arrows Freeze Poison
Inferno Tower
Inferno Tower Zap Giant Snowball Fireball Freeze Lightning
Arrows Fireball Inferno Tower Poison
Arrows Fireball Zap Giant Snowball
Zap Giant Snowball Arrows Freeze Poison Fireball
Inferno Tower
Giant Snowball Arrows Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Fireball Inferno Tower
Fireball Poison Zap Giant Snowball Arrows Lightning
Zap Inferno Tower Lightning
Lightning Zap Fireball Inferno Tower
Inferno Tower
Arrows Fireball Poison Zap Giant Snowball Freeze
Fireball Inferno Tower Lightning
Inferno Tower
Zap Freeze Lightning Giant Snowball Fireball Inferno Tower Poison
Inferno Tower
Inferno Tower
Lightning Zap Giant Snowball Arrows Fireball Poison
Lightning Fireball Inferno Tower
Fireball
Inferno Tower Zap Fireball Freeze Poison Lightning
Arrows Poison Zap Giant Snowball Fireball Inferno Tower Freeze
Zap Giant Snowball Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Arrows Freeze
Arrows Fireball Poison Zap Giant Snowball
Lightning Arrows Fireball Poison
Lightning Arrows Fireball Freeze Poison
Fireball Poison Zap Giant Snowball Arrows
Arrows Fireball Poison Zap Giant Snowball Freeze
Arrows Poison
Arrows Fireball Poison Zap Giant Snowball Freeze Lightning
Arrows Fireball Poison Zap Giant Snowball Lightning
Lightning Giant Snowball Fireball Poison
Poison Lightning Zap Arrows Fireball
Fireball Poison Lightning Zap Giant Snowball Arrows
Poison Lightning Giant Snowball Fireball
Lightning Arrows Fireball Freeze Poison
Lightning Zap Giant Snowball Arrows Fireball Poison
Lightning Zap Giant Snowball Arrows Fireball Poison
Lightning Arrows Fireball Poison
Lightning Giant Snowball Arrows Fireball Freeze Poison
Lightning
Lightning Zap Giant Snowball Arrows Fireball Poison
Lightning Zap Giant Snowball Arrows Fireball Poison
Lightning Fireball Poison
Lightning Giant Snowball Arrows Fireball Poison
Lightning
Lightning Zap Giant Snowball Arrows Fireball Poison
Zap Giant Snowball Arrows Freeze Poison Fireball
Arrows Fireball Poison Zap Giant Snowball Lightning
Fireball Lightning Zap Giant Snowball Arrows Poison
Fireball Poison Lightning Zap Arrows
Poison Lightning Zap Giant Snowball Arrows Fireball
Zap Lightning Giant Snowball Fireball Freeze Poison
Lightning Giant Snowball Fireball
Poison Lightning Zap Giant Snowball Arrows Fireball
Zap Lightning Giant Snowball Arrows Fireball Freeze Poison
Giant Snowball Arrows Fireball Poison Lightning
Zap Lightning Fireball Freeze
Fireball Poison Lightning Zap Giant Snowball Arrows
Freeze
Arrows Fireball
Fireball Poison Lightning
Arrows Zap Giant Snowball Fireball Poison Lightning
Lightning Zap Giant Snowball Arrows Fireball Poison
Zap Giant Snowball Fireball Freeze Poison Lightning
Zap Giant Snowball Fireball Poison Lightning
Poison Lightning Zap Giant Snowball Fireball Freeze
Fireball Lightning

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