My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Hunter Balloon Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon Inferno Dragon
Giant Snowball
Balloon Electro Dragon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Elixir Golem Hunter
The Log
Elixir Golem Hunter
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Battle Healer Hunter Balloon Electro Dragon Inferno Dragon
Fireball
Elixir Golem Battle Healer Hunter Balloon Electro Dragon Inferno Dragon
Poison
Elixir Golem Battle Healer Hunter Balloon Electro Dragon
Lightning
Battle Healer Hunter Balloon Electro Dragon Inferno Dragon
Rocket
Battle Healer Hunter Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Elixir Golem Battle Healer Hunter Inferno Dragon Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Giant Snowball Elixir Golem Battle Healer

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Giant Snowball Elixir Golem Battle Healer Hunter Electro Dragon
Giant Snowball
Balloon Zap Elixir Golem Hunter Electro Dragon
Elixir Golem
Battle Healer Zap Giant Snowball Hunter Balloon Electro Dragon Inferno Dragon
Battle Healer
Elixir Golem Electro Dragon Inferno Dragon Zap Hunter Balloon
Hunter
Zap Giant Snowball Elixir Golem Battle Healer Balloon
Balloon
Zap Giant Snowball Elixir Golem Battle Healer Hunter Electro Dragon
Electro Dragon
Battle Healer Zap Giant Snowball Elixir Golem Balloon Inferno Dragon
Inferno Dragon
Battle Healer Elixir Golem Electro Dragon

Defense Synergies 2 11

Zap
Giant Snowball Battle Healer Hunter Electro Dragon Inferno Dragon
Giant Snowball
Zap Battle Healer Hunter Electro Dragon Inferno Dragon
Elixir Golem
Battle Healer
Electro Dragon Inferno Dragon Zap Giant Snowball Hunter
Hunter
Zap Giant Snowball Battle Healer
Balloon
Electro Dragon
Battle Healer Zap Giant Snowball Inferno Dragon
Inferno Dragon
Battle Healer Zap Giant Snowball Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Hunter Inferno Dragon Zap Battle Healer Electro Dragon
Hunter Giant Snowball Electro Dragon Inferno Dragon
Hunter Inferno Dragon Electro Dragon
Battle Healer
Zap Giant Snowball Hunter Electro Dragon
Giant Snowball Hunter Inferno Dragon Zap Electro Dragon
Zap Battle Healer Electro Dragon
Hunter Inferno Dragon
Giant Snowball Battle Healer Hunter
Zap Giant Snowball Hunter Electro Dragon
Hunter Inferno Dragon Zap Giant Snowball Electro Dragon
Hunter Zap Giant Snowball Battle Healer Electro Dragon
Zap Giant Snowball Hunter Electro Dragon
Inferno Dragon Hunter
Zap Giant Snowball Hunter Inferno Dragon
Hunter Electro Dragon
Zap Giant Snowball Battle Healer Hunter Electro Dragon
Zap Giant Snowball Hunter Battle Healer Electro Dragon Inferno Dragon
Hunter Inferno Dragon
Giant Snowball Battle Healer Hunter Electro Dragon
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Battle Healer
Zap Giant Snowball Battle Healer Hunter Electro Dragon Inferno Dragon
Zap Battle Healer Hunter Electro Dragon
Hunter Zap Battle Healer
Battle Healer Hunter Inferno Dragon
Zap Giant Snowball Hunter Electro Dragon
Battle Healer Hunter
Battle Healer Hunter Inferno Dragon
Zap Electro Dragon Giant Snowball Inferno Dragon
Inferno Dragon
Inferno Dragon Hunter Electro Dragon
Zap Giant Snowball
Hunter
Electro Dragon
Electro Dragon Zap Battle Healer Hunter Inferno Dragon
Zap Giant Snowball Battle Healer Hunter Electro Dragon Inferno Dragon
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Giant Snowball Electro Dragon
Electro Dragon
Zap Giant Snowball
Zap Giant Snowball Hunter Electro Dragon
Zap Giant Snowball Hunter Electro Dragon
Zap Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Zap Electro Dragon
Zap Giant Snowball Electro Dragon
Giant Snowball Hunter
Electro Dragon
Zap Giant Snowball
Zap Giant Snowball Hunter Electro Dragon
Electro Dragon
Giant Snowball
Zap Giant Snowball Hunter Electro Dragon
Zap Giant Snowball Electro Dragon
Giant Snowball
Zap Giant Snowball Electro Dragon
Zap Giant Snowball Hunter Electro Dragon
Inferno Dragon
Zap Giant Snowball Hunter Electro Dragon
Zap Giant Snowball Electro Dragon
Zap
Zap Giant Snowball Hunter Electro Dragon
Zap Electro Dragon Giant Snowball
Giant Snowball
Zap Giant Snowball Hunter Electro Dragon
Zap Giant Snowball Electro Dragon
Giant Snowball
Zap Electro Dragon
Zap Giant Snowball Hunter Electro Dragon
Hunter Electro Dragon
Zap Giant Snowball Electro Dragon
Zap Giant Snowball
Electro Dragon
Zap Electro Dragon Giant Snowball
Zap Giant Snowball Electro Dragon
Electro Dragon Zap Giant Snowball
Inferno Dragon
Electro Dragon

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