My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Princess
Zap
Skeleton Army Princess
Barbarian Barrel
Bomb Tower Skeleton Army Princess
The Log
Skeleton Army Princess
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Skeleton Army Princess
Fireball
Bomb Tower Skeleton Army Princess
Poison
Bomb Tower Skeleton Army Princess
Lightning
Bomb Tower Archer Queen
Rocket
Bomb Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Fireball Bomb Tower Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Rage Skeleton Army Princess Fireball Bomb Tower Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball Rage Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Snowball Princess
Giant Snowball
Zap Fireball Princess
Fireball
Zap Giant Snowball Princess Archer Queen
Bomb Tower
Rage
Skeleton Army
Princess
Zap Giant Snowball Fireball
Archer Queen
Fireball

Defense Synergies 2 12

Zap
Fireball Bomb Tower Giant Snowball Skeleton Army Princess Archer Queen
Giant Snowball
Zap Bomb Tower Princess Archer Queen
Fireball
Zap Bomb Tower Princess
Bomb Tower
Zap Giant Snowball Fireball Skeleton Army
Rage
Skeleton Army
Zap Bomb Tower Princess Archer Queen
Princess
Zap Giant Snowball Fireball Skeleton Army
Archer Queen
Zap Giant Snowball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Bomb Tower Skeleton Army Zap
Bomb Tower Skeleton Army Giant Snowball
Bomb Tower Skeleton Army
Fireball Bomb Tower Skeleton Army Princess
Fireball Skeleton Army Zap Giant Snowball Bomb Tower
Giant Snowball Zap Fireball Bomb Tower Princess
Zap Fireball Bomb Tower
Bomb Tower Skeleton Army Princess Archer Queen
Skeleton Army Giant Snowball
Skeleton Army Zap Giant Snowball Fireball Bomb Tower Princess
Zap Giant Snowball Fireball Princess
Bomb Tower Skeleton Army Zap Giant Snowball Fireball
Fireball Bomb Tower Skeleton Army Zap Giant Snowball Princess
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Zap Giant Snowball Fireball
Bomb Tower Fireball Skeleton Army
Fireball Bomb Tower Zap Giant Snowball Skeleton Army
Zap Giant Snowball Bomb Tower Fireball Princess
Bomb Tower
Skeleton Army Giant Snowball Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Snowball Fireball
Fireball Zap Giant Snowball Bomb Tower
Skeleton Army Zap Bomb Tower
Skeleton Army Zap Fireball
Skeleton Army
Fireball Zap Giant Snowball Bomb Tower Princess
Skeleton Army Fireball Bomb Tower
Bomb Tower Skeleton Army
Zap Giant Snowball Fireball Bomb Tower Skeleton Army
Skeleton Army
Bomb Tower
Skeleton Army Zap Giant Snowball Fireball Archer Queen
Skeleton Army Fireball Bomb Tower
Fireball Bomb Tower Skeleton Army Princess
Skeleton Army Zap Fireball Bomb Tower Archer Queen
Zap Giant Snowball Fireball Bomb Tower Princess Archer Queen
Zap Giant Snowball Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Giant Snowball Princess
Fireball
Fireball
Fireball Zap Giant Snowball
Fireball Zap Giant Snowball Princess
Princess
Fireball Zap Giant Snowball Princess
Fireball Zap Giant Snowball
Giant Snowball Fireball
Zap Fireball Princess
Fireball Zap Giant Snowball Princess Archer Queen
Giant Snowball Fireball Princess
Fireball Princess
Princess Zap Giant Snowball Fireball
Zap Giant Snowball Fireball Princess
Fireball Princess
Giant Snowball Fireball
Zap Giant Snowball Fireball Princess
Zap Giant Snowball Fireball Princess
Fireball
Giant Snowball Fireball Princess
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball Princess
Fireball Zap Giant Snowball Princess
Fireball Zap Giant Snowball Princess
Fireball Zap
Zap Giant Snowball Fireball Princess
Zap Giant Snowball Fireball
Giant Snowball Fireball
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball Princess
Giant Snowball Fireball Princess
Zap Fireball Skeleton Army Princess
Fireball Zap Giant Snowball Princess Archer Queen
Fireball
Fireball Princess
Zap Giant Snowball Fireball Princess
Zap Giant Snowball Fireball Archer Queen
Archer Queen
Zap Giant Snowball Fireball Princess Archer Queen
Zap Giant Snowball Fireball Princess Archer Queen
Zap Giant Snowball Fireball Princess Archer Queen
Fireball

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