My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Giant Snowball Fireball Mini P.E.K.K.A Electro Wizard Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Giant Snowball Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Electro Wizard Giant Snowball Mini P.E.K.K.A
Giant Snowball
Zap Fireball Mirror Electro Wizard
Fireball
Zap Mirror Giant Snowball Electro Wizard
Mini P.E.K.K.A
Zap Mirror Electro Giant Electro Wizard
Mirror
Zap Fireball Electro Giant Giant Snowball Mini P.E.K.K.A
Electro Giant
Mirror Mini P.E.K.K.A
Electro Wizard
Zap Giant Snowball Fireball Mini P.E.K.K.A
Goblinstein

Defense Synergies 7 8

Zap
Fireball Mini P.E.K.K.A Mirror Electro Wizard Giant Snowball
Giant Snowball
Mirror Zap Mini P.E.K.K.A Electro Wizard
Fireball
Zap Mirror Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Giant Snowball Fireball Mirror Electro Giant
Mirror
Zap Giant Snowball Fireball Mini P.E.K.K.A Electro Wizard
Electro Giant
Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Giant Snowball Fireball Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Giant Snowball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Giant Snowball Electro Wizard
Giant Snowball Electro Wizard Zap Fireball
Zap Fireball Electro Giant Electro Wizard
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Giant Snowball Fireball Electro Giant
Zap Giant Snowball Fireball Electro Wizard
Mini P.E.K.K.A Zap Giant Snowball Fireball Electro Wizard
Fireball Zap Giant Snowball Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Giant Snowball Fireball Mini P.E.K.K.A Electro Giant Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Zap Giant Snowball Electro Wizard
Zap Giant Snowball Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Giant Snowball Fireball Mini P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Snowball Fireball Electro Giant Electro Wizard
Fireball Electro Wizard Zap Giant Snowball Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Fireball Electro Wizard
Mini P.E.K.K.A
Fireball Electro Giant Zap Giant Snowball Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Giant Snowball Fireball Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Giant Snowball Fireball Electro Giant Electro Wizard
Mini P.E.K.K.A Fireball
Fireball Electro Giant
Electro Giant Electro Wizard Zap Fireball Mini P.E.K.K.A
Zap Giant Snowball Fireball Mini P.E.K.K.A Electro Giant Electro Wizard
Zap Giant Snowball Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Giant Snowball Electro Wizard
Fireball
Fireball
Fireball Zap Giant Snowball
Fireball Electro Giant Zap Giant Snowball
Fireball Zap Giant Snowball
Fireball Zap Giant Snowball
Giant Snowball Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Giant Snowball
Giant Snowball Fireball
Fireball
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Mini P.E.K.K.A
Zap Giant Snowball Fireball Mini P.E.K.K.A Electro Wizard
Zap Giant Snowball Fireball Electro Giant
Fireball
Giant Snowball Fireball
Zap Giant Snowball Fireball
Zap Giant Snowball Electro Giant Fireball
Fireball Zap Giant Snowball Electro Wizard
Fireball Zap Giant Snowball
Fireball Zap
Zap Giant Snowball Fireball Electro Giant Electro Wizard
Zap Electro Wizard Giant Snowball Fireball Electro Giant
Giant Snowball Fireball Mini P.E.K.K.A
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball
Zap Electro Wizard Fireball
Fireball Zap Giant Snowball Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball Electro Giant
Zap Electro Giant Giant Snowball Fireball Electro Wizard
Zap Giant Snowball Fireball Electro Wizard
Zap Giant Snowball Fireball Electro Giant Electro Wizard
Fireball

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