My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Mediocre

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Earthquake Rocket Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Poison

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker
Fireball
Firecracker
Poison
Firecracker
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Firecracker Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Firecracker Earthquake Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Giant Snowball Firecracker Earthquake Poison Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Giant Snowball Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Mirror Giant Snowball Poison
Giant Snowball
Earthquake Zap Firecracker Mirror Poison
Firecracker
Zap Giant Snowball Earthquake Mirror Monk
Earthquake
Zap Giant Snowball Firecracker Mirror
Rocket
Mirror
Mirror
Zap Giant Snowball Firecracker Earthquake Rocket Poison
Poison
Zap Giant Snowball Mirror
Monk
Firecracker

Defense Synergies 2 10

Zap
Mirror Giant Snowball Firecracker Earthquake Poison
Giant Snowball
Mirror Zap Firecracker Earthquake Poison
Firecracker
Zap Giant Snowball Earthquake Mirror
Earthquake
Zap Giant Snowball Firecracker
Rocket
Mirror
Zap Giant Snowball Firecracker Poison
Poison
Zap Giant Snowball Mirror
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Zap Firecracker
Zap Firecracker Monk
Rocket Giant Snowball
Firecracker Monk
Firecracker Earthquake Rocket Poison Monk
Zap Giant Snowball Firecracker Earthquake
Giant Snowball Rocket Zap Firecracker Poison
Earthquake Rocket Zap Poison Monk
Giant Snowball Firecracker
Poison Zap Giant Snowball Firecracker Earthquake
Zap Giant Snowball Firecracker Poison
Zap Giant Snowball Earthquake Rocket
Rocket Zap Giant Snowball Firecracker Earthquake Poison
Rocket Monk Zap Giant Snowball
Firecracker Poison
Zap Giant Snowball Firecracker
Zap Giant Snowball Earthquake Poison Firecracker
Giant Snowball Firecracker Earthquake Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball
Poison Zap Giant Snowball Firecracker Rocket Monk
Zap Rocket
Rocket Zap Monk
Firecracker Rocket Poison Zap Giant Snowball Monk
Rocket
Zap Rocket Giant Snowball Firecracker Poison Monk
Rocket Monk Zap Giant Snowball Poison
Rocket
Firecracker
Zap Firecracker Rocket Poison Monk
Poison Zap Giant Snowball Firecracker Earthquake
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Firecracker Rocket Monk
Firecracker Poison Monk Zap Giant Snowball
Earthquake Rocket Poison
Earthquake Firecracker Rocket Poison
Rocket Poison Zap Giant Snowball Firecracker Earthquake
Firecracker Poison Zap Giant Snowball Rocket Monk
Firecracker Earthquake Poison
Earthquake Poison Zap Giant Snowball Firecracker
Poison Monk Zap Giant Snowball Firecracker
Rocket Giant Snowball Poison
Firecracker Rocket Poison Monk Zap Earthquake
Poison Monk Zap Giant Snowball Firecracker Rocket
Earthquake Rocket Poison Giant Snowball Firecracker
Earthquake Firecracker Rocket Poison Monk
Earthquake Zap Giant Snowball Firecracker Poison
Earthquake Rocket Zap Giant Snowball Firecracker Poison
Earthquake Firecracker Rocket Poison
Monk Giant Snowball Earthquake Rocket Poison
Rocket
Rocket Zap Giant Snowball Firecracker Earthquake Poison Monk
Rocket Zap Giant Snowball Firecracker Earthquake Poison Monk
Rocket Earthquake Poison Monk
Rocket Giant Snowball Poison
Rocket Monk
Earthquake Rocket Zap Giant Snowball Poison Monk
Zap Giant Snowball Firecracker Earthquake Poison
Firecracker Poison Zap Giant Snowball Earthquake Monk
Zap Giant Snowball Poison Monk
Rocket Poison Zap Firecracker
Poison Zap Giant Snowball Firecracker
Zap Rocket Giant Snowball Firecracker Poison
Giant Snowball
Poison Zap Giant Snowball Earthquake Rocket
Zap Rocket Giant Snowball Firecracker Poison Monk
Rocket Giant Snowball Firecracker Earthquake Poison Monk
Zap Earthquake Rocket
Rocket Poison Zap Giant Snowball Firecracker Monk
Poison Firecracker Rocket
Zap Giant Snowball Firecracker Earthquake Poison
Rocket Monk Zap Giant Snowball Poison
Firecracker
Zap Giant Snowball Firecracker Rocket Poison
Firecracker Zap Giant Snowball Rocket Poison
Poison Zap Giant Snowball Firecracker Rocket Monk
Firecracker Rocket Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: