My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Witch
Fireball
Firecracker Hog Rider Witch
Poison
Firecracker Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Rage Firecracker Mini P.E.K.K.A Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball Rage Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Giant Snowball Mini P.E.K.K.A Witch Mega Knight
Giant Snowball
Hog Rider Zap Firecracker Witch Mega Knight
Firecracker
Zap Hog Rider Giant Snowball Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Firecracker Hog Rider Rage Mega Knight
Hog Rider
Zap Giant Snowball Firecracker Rage Mini P.E.K.K.A Witch Mega Knight
Rage
Hog Rider Witch Mini P.E.K.K.A
Witch
Rage Zap Giant Snowball Hog Rider Mega Knight
Mega Knight
Zap Giant Snowball Firecracker Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Mega Knight Giant Snowball Firecracker Witch
Giant Snowball
Mega Knight Zap Firecracker Mini P.E.K.K.A Witch
Firecracker
Zap Giant Snowball Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Giant Snowball Firecracker Witch
Hog Rider
Rage
Witch
Zap Giant Snowball Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Giant Snowball Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Zap Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Giant Snowball
Mini P.E.K.K.A Witch Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Zap Giant Snowball Firecracker Mega Knight
Giant Snowball Zap Firecracker Witch
Zap Mega Knight
Mini P.E.K.K.A Witch
Giant Snowball Firecracker Mini P.E.K.K.A Mega Knight
Witch Zap Giant Snowball Firecracker Mega Knight
Zap Giant Snowball Firecracker Witch
Mini P.E.K.K.A Mega Knight Zap Giant Snowball Witch
Mega Knight Zap Giant Snowball Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Zap Giant Snowball Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch
Mega Knight Zap Giant Snowball Firecracker Witch
Zap Giant Snowball Witch Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Giant Snowball Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Giant Snowball Witch
Zap Giant Snowball Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Witch Mega Knight
Firecracker Zap Giant Snowball Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Giant Snowball Firecracker Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Zap Giant Snowball
Mini P.E.K.K.A Mega Knight Witch
Firecracker Witch Mega Knight
Witch Zap Firecracker Mini P.E.K.K.A
Mega Knight Zap Giant Snowball Firecracker Mini P.E.K.K.A Witch
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Giant Snowball
Firecracker
Zap Giant Snowball Firecracker Mega Knight
Firecracker Zap Giant Snowball Witch
Firecracker Witch
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker
Giant Snowball Mini P.E.K.K.A
Firecracker Zap
Zap Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker Witch
Firecracker Mega Knight
Giant Snowball
Mini P.E.K.K.A
Zap Giant Snowball Firecracker Mini P.E.K.K.A Mega Knight
Zap Giant Snowball Firecracker Witch Mega Knight
Mega Knight
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Firecracker Witch Mega Knight
Witch
Firecracker Zap Giant Snowball Witch
Zap Giant Snowball Witch Mega Knight
Zap Firecracker
Zap Giant Snowball Firecracker Witch
Zap Giant Snowball Firecracker Witch
Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball Mega Knight
Zap Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker
Zap Witch
Zap Giant Snowball Firecracker Witch
Firecracker Mini P.E.K.K.A Mega Knight
Zap Giant Snowball Firecracker
Zap Giant Snowball
Firecracker Mega Knight
Zap Giant Snowball Firecracker Witch
Firecracker Zap Giant Snowball Witch
Zap Giant Snowball Firecracker Witch Mega Knight
Firecracker Mega Knight

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